#31
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On live I remember killing lots if yellow, red, white cons in groups. On green everyone just wants to full group blues and greens. There are also lots of people farming no xp mobs. Sola is a great example of this. Theres almost always a 40+ sitting on kindle but killing everything from freet to cap. Doing this hogs half a dung for 1 person. A full group of 30-35 is too high for a camp like the bar, most 35's can solo it but we full group it on green, killing every mob in the other half of the dung. This is the prob with green. Your all a bunch a greedy, lazy, unskilled bastards that play your toon like a 6 yr old. If your in a grp and your killing greens...
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#32
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YES votes to reopen Teal just reached 228. Add in yours.
https://www.project1999.com/forums/s...d.php?t=353144
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#33
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Why would anyone vote no?
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#34
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Quote:
It's probably more of a using ZEM and killing in quantity instead of having no idea what ZEM is and killing the highest possible mob for the most exp hit at one time. Again mostly speaking it was not knowing anything on live that changed more than anything. Now we know and the information is out there. Not to mention when you're killing blue cons it's a lot more consistent and less risky than killing yellows and reds. Less deaths less setbacks faster exp grind over all.
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Picked Apart 55 Rogue
Intro Venous 30 Wizard | |||
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#35
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Hello, I would like to Unsubscribe from the red99 advertising.
thanks! [send] <---- | ||
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#37
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Quote:
Pissing people off is what made EQ fun. Training, telling newbs to /consent you, kill stealing with memory blur, all of it. Not doing it yourself but that it was in the game. It is what drove social behaviour, defined guild character, etc. Rules are what is wrong with P99. No GM was going to save you in classic EQ because you petitioned someone for KSing. Even on P99 where the rules DO allow people to split "camps" and force multi group exp people just cry to the devs to add multiple servers so everyone can be happy grouping their favourite instance. Ultimately I think all amateur emulator projects are doomed to do the same. They want players to be "happy" because it means less bullshit they have to deal with in terms of people crying. Classic EverQuest had the notorious "The Vision" meme because so many people cried all the time that it was too hard, this should be that one, it's too slow, blah blah blah. Brad had the The Vision to torment people exactly how they needed to be tormented. He is the Architect of the Matrix. People aren't happy unless they're miserable as well. He found out that people want the most punishing environment to experience the highs of overcoming it. tldr: In classic EQ to level the fastest meant you had the best social strategy. Limited mobs and other resources including game knowledge meant playing well socially had real value. In P99 EQ to level the fastest simply means finding the highest ZEM camp, claiming it, and putting in the most hours there. In true classic something like the HHK goblin/nobles camps would be utterly unusable due to training, kill stealing, and other efficiency killers. This happened in a minor way on P99 but not to the same extent. That is what made EQ fun when leveling. The challenge of gaming this system and how to interact with the other players to try to avoid killing efficiency. | |||
Last edited by azxten; 04-05-2020 at 02:01 PM..
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#38
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It's not about pure population #s, it's about population concentration.
Classic didn't have 600 level 50s on a server. It was a far more even spread. Game knowledge is a curse. | ||
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#39
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Quote:
if everyone is wearing a gold watch there really isnt a reason to have a gold watch.
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60 War/Mage/Monk 52 Wiz/Clr/Sk
https://www.youtube.com/watch?v=Mqj_tW5OUlk | |||
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#40
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We need a temporary server, hopefully called "quarantine".
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