#11
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#12
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#13
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When did those changes take place, and where are the patch notes? | |||
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#14
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he should be immune to fire too, 100% resist rate on sunstrikes on live in sro
best of luck finding anything confirming that besides me | ||
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#15
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I saw it spawn yesterday for the first time since 2014. It was like they are saying. It was at 9PM, a bunch of people ported in and looked around and then left at 10PM. I've ran around between 9PM and 7AM killing PH's over and over and it is obvious that killing the PHs aren't helping anymore. Every day it becomes more and more obvious to me that it will only spawn at 9PM regardless of killing the PHs, with a very low chance. The bottom line is, the whole mechanic seems different than it used to be to me, that was the point of the bug report. But if Nilbog says it's good, it's good. | |||
Last edited by Arkaan; 06-14-2016 at 11:57 AM..
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#16
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#17
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What is going on in this thread?
Script last modified 11/29/2013. In this thread, it was noted that the respawn time of a ph should be 1830 seconds https://www.project1999.com/forums/s...8&postcount=23. That being said, each EQ hour is 3 minutes. So that's 10 hours between pops, meaning only 1 AC would be possible, per night. 1440 minutes in a real life day, 72 minutes in an EQ day, you should have 20 chances per RL day of a spawn. One thing I think is not working from live's night/day mechanics is that once day arrives here, all night spawns depop. On live, certain ones would stay spawned if they were currently up. At least I think that's how it originally worked. | ||
Last edited by nilbog; 06-14-2016 at 01:55 PM..
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#19
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All in all it has made the whole availability of the AC significantly less than it used to be. | |||
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#20
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Kill the PH in the day not at night.... Try killing the male barb derv at 3pm then check at 1am
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