Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 12-15-2021, 08:56 PM
HanzzYolo HanzzYolo is offline
Aviak


Join Date: Jan 2021
Posts: 94
Default "/Q" is rewinding me.. and functions different depending on zone?..

Since the last update, something odd has happened.

Some background: I camp Siren's Grotto as an enchanter, and utilize "/q" to avoid a faction hit. I'll run somewhere out of line of sight, /q out, and return to the same location. Easy.

Since the last update, when I /q out, I'll log back in at a different location, which will get me killed without fail. In high level dungeons like SG, this is problematic as it will put you in line of sight of a KoS mob, causing near immediate death.

Has anyone else had this issue? is this a bug?

Side note: I've found that different zones have different "/Q" rules (?). Cobalt scar for example, you can log back in either immediately or within one minute. In Siren's, it will take 3 minutes every time.
Reply With Quote
  #2  
Old 12-15-2021, 10:36 PM
Chloroform Chloroform is offline
Sarnak

Chloroform's Avatar

Join Date: Sep 2011
Posts: 282
Default

Sirens might be because youre pissing off the seahorses and then they "reset" but maybe youre getting stuck in combat in a buggy mannor? or is it 3 min, no matter what. if you are aggroing seahorses then /qing out of the water. i could see how thats keeping u in for 3 min

edit: in key raid zones i have not noticed this variance in /q times.
__________________
Reply With Quote
  #3  
Old 12-15-2021, 10:45 PM
HanzzYolo HanzzYolo is offline
Aviak


Join Date: Jan 2021
Posts: 94
Default

Quote:
Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
Sirens might be because youre pissing off the seahorses and then they "reset" but maybe youre getting stuck in combat in a buggy mannor? or is it 3 min, no matter what. if you are aggroing seahorses then /qing out of the water. i could see how thats keeping u in for 3 min

edit: in key raid zones i have not noticed this variance in /q times.
Yep - just tested this in SG. If you are out of combat, then 1 min or less, in combat is 3 mins. Probably applies to all zones. Will edit the post.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.