#1
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Let's Discuss "Witness Checks" for Heals
I believe these are entirely missing from P99.
To those unaware, basically every time you cast a Heal there should be a dice roll performed to determine whether the mobs on the Hate list of the person you're healing, noticed or witnessed you were the one to heal. If the check succeeds, then the Heal places you on the aggro list (if you weren't before) and adds the correct amount of hate. If the check fails, then the Heal does not place you on the aggro list and no Hate is generated. Feasibly you could have the check fail, the tank dies and the mob would reset because you were never added to the aggro list. ----- The primary situation where this is misunderstood would be Velious faction hits. Currently in Kael or ToV a healer whom only casts heals will never receive faction hits for the mobs being killed. This is incorrect. The lack of faction hits from these zones was mostly due to CH being the most commonly cast spell and most fights would only involve a small handful of casts so it's possible to never be placed on the aggro list due to this. It is *possible* you may not receive faction hits on certain mobs. But that is only due to the underlying mechanic at work. The witness check never succeeded when you received no faction hits. For regular old trash mobs where you may only cast 1-2 heals this is quite a reasonable situation. ----- Torven's work on EQEmu Hate Quote:
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------- This mechanic is easily tested and confirmed on Live EQ with the combat status icon in your player window. If you heal a player and don't get put on the hate list, your combat status goes to 30 second timer to out of combat (hourglass icon). If you heal a player and do get put on the hate list, your combat status goes to crossed swords. The mechanic is one at the core of EverQuest in general. It is one very unlikely to have been overhauled at any point. The evidence across the long timeline of EQ indicates this mechanic has existed at all points it just wasn't fully/well understood to start, as with many of the underlying EQ mechanics. In summary:
Praise be to classic EQ.
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#2
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Like
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#3
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+1, I've noticed this as well. Healing is easy mode here, let's fix that.
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Last edited by Dolalin; 01-25-2017 at 05:19 PM..
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#4
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Yep. Needed.
Not on my short list even.
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Haynar <Millennial Snowflake Utopia>
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#5
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Why is it that Group Heals / Prayers of Life draw so much aggro then? Is it because if a tank uses Prayers they are usually already on the hate list?
If a cleric hit a Dragon in ToV with a melee swing then CHed the tank for the rest of the fight would the cleric get a faction hit then? I could have sworn that even if you are a cleric and use a group CH and have not done anything to put yourself on a mobs hate list it will still draw massive aggro to the cleric. Just curious on these things because obviously Group Heals are a heal and seem to function differently. | ||
#6
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nice
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#7
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Group heals generate lots of aggro because *typically* when you use them, you have a group of 6 players and they are all on the hate list. So each individual Heal landing on the players has a dice rolled. Based on a 50/50 split, 3 of those heals would generate aggro and 3 would not. So Prayers of Life are equivalent to about 1500 worth of healing each click based on this average spread. If a cleric swings in Melee he is on the hate list and gets a faction hit period. Group CH is an interesting thing to bring up. CH has some interesting properties when it comes to this mechanic. Specifically it fails the witness check more and the aggro it generates isn't equal to how much others regular heals generate. I would imagine Group CH is the same in both of these regards but who knows! Could use some testing on this I suppose.
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#8
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As a cleric during velious, I definitely remember faction hits from doing CH chains in TOV. However, we avoided those hits by /q ing when the mob was at 1%. Unfortunately, /q ing doesn't block faction hits on P99. If they change heal faction hits, they should change that as well.
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#9
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It's funny that group heals are such unclassically high aggro when CH is the opposite
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#10
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Haynar <Millennial Snowflake Utopia>
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