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#1
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![]() By fun i don't necessarily mean faster and easier to play. I'm really debating which of the two i should focus on, and enjoyment is my main concern. What do you think, I'm curious to hear some experiences.
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#2
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![]() Both are fun and good in groups. I would say the biggest difference being that SK's are a more offensively driven class. They fear kite, use dots and lifetaps to increase DPS etc. A paladin soloing will root the mob, back up, and heal up using clickies or spells to increase their overall hp pool to win solo fights. It also comes down to flavor. SK epic is much more useful overall than Paladin.
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#3
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![]() Probably SK for solo, Pally for Raid, and a tie for grouping.
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#5
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![]() I would say the major difference is, do you see yourself as a skeleton spreading blight all over the world, dawning corrupted armor and using pain and suffering to your advantage?
Or do you want to feel like a good guy and look all shiny and being the most amazing group tank that can be? Paldins vs SK in group situations are great because nothing they have breaks mez. All of it helps CC/Healing, and yeah that's about it for my take. Quote:
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#6
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![]() They both are hardy classes that can easily solo to 60. Being able to root and heal has its perks as does snare/fear. Only in the more extreme geared cases does it make sense/is possible for a SK to tap-tank to solo a loot dropping named.
Raid situations they are mostly the same outside some gimmicks. Diminishing returns after a few knights hits hard and most people play other classes. Grouping it’s a decision of if you prefer better mobility (snare, FD, invis, lev) or more control to change the course of a fight (heals, stuns, root, buffs). Stuff running at low health seems less a problem on p99 and there are a lot of Druid epics out there, so while the darkness line is great it’s less urgent for a tank to have. It’s rare to expect the SK to do that duty and cast aggro spells, especially with a broken disease cloud, when Ranger/druid/bards can do it cheaper or necros have mana regen 24/7. Much of this will come down to the roleplay/vibe factor as they are diametrically opposed classes with different flavors. | ||
#7
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![]() Sorry insomnia and lack of reading comprehension.
They are both very fun. The SK is certainly more dynamic but saving a player with a LoH or Soulfire click is rewarding. If a solo player and fun is the road traveled as much as the final destination, your feelings about fear kiting might be the deciding factor. | ||
#8
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![]() I solo'd an SK to 60, then a 2nd to 46 and now on a 3rd who is 40. I barely fear kited. Just isn't really my jam. It is ideal sometimes but if you have great gear its really not necessary most of the time. When you think solo SK don't automatically go to "fear / Kite"
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#9
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![]() Quote:
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#10
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![]() Quote:
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