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#1
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![]() Sand Giants in South Ro are treating Dry bone skeletons of allies in combat, i.e. they won't run at low hp when there is a dryboner nearby.
I haven't found any evidence this isn't classic, but it has surprised me and I haven't found any evidence it is classic either. Is there any evidence to support this apparently unusual behaviour? Is this also why giants are attacking merchants? They think like undead?? | ||
#2
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![]() I'm not sure about the undead social/flee mechanics, but it appears the interaction between the Sand Giants and the merchants is intentional:
Quote:
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