#31
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I can barely remember Luclin, but do remember somehow getting a key for Vex'Thal. Maybe I free-loaded a bit too much during the Luclin period? Really, I cant remember it taking 'hundreds of hours' xD
Luclin sucked ass though. It took the game in a direction that wasn't for me. Luckily I had Counter-Strike to easily replace EQ for me.
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#32
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lol Shinra.. FFVII much?
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#33
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Quote:
In my opinion Velious was already flawed by design, as it didn't introduce new levels but solely left us raid encounters for further char enhancement. On the other hand I never understood all the complains about POP books. This was just a minor convenience over calling a druid/wizard in order to get a ride. I rather hated the automated bazaar. That said, I still enjoyed EQ until Serpent Spine, when we got forced into a total revamped, instance driven and utterly boring group game, as mandatory requirement for raid progression. That was the point when I left for good. | |||
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#34
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Quote:
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#35
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I'm happy we don't have port books in P1999 - the world seems big, and it should.
From SoL: Ssra was awesome, no question. It was full of all the things which make EQ great: named, camps, rares, side stories, raid mobs, challenge. I really enjoyed the time spent in there. VT was wretched - none of the mobs were especially hard if you had the right raid mix, it was pure grinding and repeated exercises in 30+ mins of CH rotations (trivia: this zone finally broke LoS from chaos healing and forced us to adopt CH rot). If you never experience the pain of AE knockback, AE blind, gating Thalls, be thankful. The only redeeming element: death runs. Oh, and the Ant Legs bracer - that thing owned. Horses were ok, but they forced you to use new models (and we all know classic troll with purple eyes is the best model in all of EQ) - so that's a huge negative there. In the take it or leave it SoL analysis, I say leave it - only on just barely. For all other expansions which followed... keep moving, nothing to see here. | ||
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#36
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You're all wrong. ToV was the best zone ever. had so much fun in there on all 3 wings. i was in monky paradise
and pulling sleepers tomb (after awoken never seen before) was pretty special for me as a monk. that bit prob a bit boring for the rest of the raid that waited at the zone in though hehe. but boy was it a sight for the pullers on that first room | ||
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#37
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I think part of the reason Luclin seemed lacking was that when you consider how progressively epic Classic->Kunark->Velious was in regard to lore/items/difficulty, and then consider how hard EQ blew its load in NToV (non stop multiple dragon killing averaging 10-15 uber items per raid) - pretty hard to follow.
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#38
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My favorite was Velious. Giants vs Dragons, PoG all that stuff rocked for me.
I think Kael and Skyshrine were really fun, ToV less so.because of the Resist fest you needed to play in there. | ||
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#39
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This post has a lot of potential.
Everquest: [You must be logged in to view images. Log in or Register.] Kunark: [You must be logged in to view images. Log in or Register.] Velious: [You must be logged in to view images. Log in or Register.] EVERYTHING ELSE: [You must be logged in to view images. Log in or Register.] (yes, that is a stretch Yugo) World of Warcraft: [You must be logged in to view images. Log in or Register.]
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#40
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I think the problem with the EQ expansions as a whole is that they a) came out too fast and too often, and b) deviated from the core gameplay elements of the original concept (classic).
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Originally Cyphous, the High Elf Paladin - Xegony, back in '99 (pre-Kunark)
P99 - Blue Lafael - Druid - Level 60 Garnagle - Necro - Level 57 Seductress - Enchanter - Level 52 Sweets - Bard - Level 35 Venexia - Shaman - Level 60 Wonderelf - Warrior - Level 51 | ||
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