#2
|
|||
|
Are you saying low level mobs should have a 0% chance to double attack? Post some more info on this please.
__________________
| ||
|
#3
|
|||
|
sand scarab shouldnt do almost half ur hp in a double round + bash? Seems a lil crazy bud
Warriors dont get double attack until 15 | ||
Last edited by Nirgon; 10-27-2019 at 07:02 PM..
|
|
#4
|
|||
|
I personally do not recall fearing double attack from npcs until pulling red to 25 mobs. Like raider room in HK.
However maybe this will help for those who understand this stuff: http://www.eqemulator.org/forums/showthread.php?t=38708 If I understand correctly that info was gathered from live for takp. | ||
|
#5
|
|||
|
NPCs don't get bash until the level warriors would.
NPCs won't dual wield even if you try to give them weapons until the level warriors can. It's not like you can charm a decaying skele and he has a .3% chance to dual wield. Etc. Why would you assume they CAN double attack at 6 (lowest I saw it, will post log later if needed) instead of the other way around? Especially seeing as this never used to be the case on blue or we all woulda heard about this before, so it got changed TO this. Why change TO something and then act like evidence is needed in order to justify a revert? | ||
|
#6
|
|||
|
Nothing has been changed.
__________________
| ||
|
#9
|
|||
|
Game too hard for you? There's plenty of ezmode MMO's out there!
__________________
Hey CSR When Will PNP Rule 14 Be Enforced?
| ||
|
#10
|
|||
|
From examining AK logs, NPCs start double attacking at level 8 or maybe 7. I don't have long logs of this because I had only started collecting data after the shutdown notice, but I did produce some low level logs when collecting min/max hit data in 2013.
These are misty NPCs: Fight #32 [16] A goblin warrior - Thu Oct 31 14:12:39 2013 - Duration: 58s (max hit was 18 indicating level 8) Rounds: 20; Bashes: 8; Dmg Type(s): pierce; Swings: 23 (On You: 23) rounds with 1 swings: 17 (85%) rounds with 2 swings: 3 (15%) Avg pre-slow round delay: 3.052; Rounds/sec: 0.327; Swings/sec: 0.396 Preslow Swings: 23; Preslow time: 58; Avg Swings/Round: 1.15 (1)3(1)3(1)3(1)3(1)3(1)3(2)3(1)3(1)3(1)3(2)3(1)3(1 )3(1)3(2)3(1)3(1)3(1)3(1)4(1) Avg pre-slow bash delay: 8; Bashes per second: 0.125 8-8-8-8-8-8-8 ----------------------------------------------------------------------------- Fight #33 [17] A giant spider - Thu Oct 31 14:15:22 2013 - Duration: 1m 25s (max hit 16) Rounds: 27; Bashes: 11; Dmg Type(s): bite; Swings: 27 (On You: 27) rounds with 1 swings: 27 (100%) Avg pre-slow round delay: 3.269; Rounds/sec: 0.305; Swings/sec: 0.317 Preslow Swings: 27; Preslow time: 85; Avg Swings/Round: 1 Adjusting for 1 outliers, 0 double rounds, and 0 post-cast rounds Adjusted avg pre-slow round delay: 3.04; Adjusted rounds per second: 0.328 (1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1 )3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)4(1)9(O1) 3(1)3(1) Avg pre-slow bash delay: 8.7; Bashes per second: 0.114 8-8-8-8-8-8-8-8-15-8 ----------------------------------------------------------------------------- Fight #34 [17] A giant spider - Thu Oct 31 14:19:01 2013 - Duration: 49s (max hit 16 but only maxed once so level is uncertain; spawn chance is levels 7-9 for this NPC) Rounds: 17; Bashes: 7; Dmg Type(s): bite; Swings: 18 (On You: 12) rounds with 1 swings: 16 (94.1%) rounds with 2 swings: 1 (5.8%) Avg pre-slow round delay: 3.062; Rounds/sec: 0.326; Swings/sec: 0.367 Preslow Swings: 18; Preslow time: 49; Avg Swings/Round: 1.058 (1)3(1)3(1)3(1)4(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1)3(1 )3(1)3(1)3(2)3(1) Avg pre-slow bash delay: 8.166; Bashes per second: 0.122 8-8-8-8-9-8 All the NPCs that I'm sure are level 1-5 showed no signs of doubling. After level 8 I see doubling consistently. | ||
|
|
|