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#1
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![]() During the classic era, an AC hardcap system was used - ie once your character accumulated a certain amount of worn AC there would be zero benefit to equipping any more.
P99 doesn't use this system. I'll try to cut a long story short, but the mob database doesn't scale to that hardcap well, it is a herculean task to review every database entry and reassign values that would work with the harcap, so a softcap system is used to produce a more classic player experience. Fair enough. https://www.project1999.com/forums/s...8&postcount=13 However, there does seem to be one issue which is extensively reported. I'll give a few examples with condensed 'quotes': "AC does not work on rangers. Past about 120-130 worn AC the stat does not a thing" https://www.project1999.com/forums/s...27&postcount=5 Issue corroborated by other posters: "a 1350 displayed AC ranger and a 1000ac displayed ranger take identical damage." https://www.project1999.com/forums/s...1&postcount=42 I wondered whether both rangers simply had reached a point of diminishing returns on AC; the mob's atk was already squelched so the extra displayed AC didn't really do much. This idea was refuted by the following claim: "Shamans with identical AC take 15 or 20% less damage than rangers give or take." https://www.project1999.com/forums/s...1&postcount=42 It seems there may be an issue in how ranger AC is handled. I wonder whether they improperly have a low worn softcap and 0/impoverished return after cap? or even a negative return after cap? Is this working as intended? I don't believe rangers should be tanking worse than shamans (perhaps the shamans are using cripple debuff when they are taking hits??). Certainly I feel the issue is worth investigation. | ||
#2
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![]() Any movement on this, would be wildly disappointing if a priest can tank better than hybrid.
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#3
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![]() I have a main ranger, i check my log of being hit by Geonids in WL
logs have 2 parts, solo killing geonids at lv60 with ec tunnel gear about 998 and now with kael armor and self buff 1168ac Data from GamParse: With tunnel gear 998ac 3/2022 Geonid average hit 58 from 32932hp 12/2022 Geonid average hit 56 from 29398hp 1/2023 Geonid average hit 58 from 32251hp *average hit 57.37dmg With Kael Armor ac self buff 1168ac 11/2024 Geonids average hit 54 from 28748hp *ac difference 1168-998=170 (+17%) *hit difference 54-57.37=-3.37(-5.9%) | ||
#4
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![]() I think the question is ranger versus say shaman or rogue. Ie other chain classes.
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#5
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![]() Quote:
the last data is 63 kills (91478hp) at 1332ac Geonids are not good for parsing, they have 4-5 level difference [You must be logged in to view images. Log in or Register.] | |||
Last edited by sogundordor; 02-02-2025 at 02:16 PM..
Reason: wrong data
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#6
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![]() Lol, imagine if rangers have a cap on AC, which when surpassed gives a negative return! Don't go over 1250AC guys!
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