#281
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The best solution would be to make all the legacy items only drop 5 times max.
Then we can laugh at casuals. | ||
#282
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Basically anything is better than /list as it is now. | |||
#283
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Would 100% approve this for the droppables, though. No Drop Manastone changes the game significantly in relation to the item. | |||
#284
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it'd be cool if they opened up legacy camps for a few weeks once every year or two
maybe randomly sometime between every 12-24 months lets people still get items, but doesn't completely devalue them idk maybe a bad idea i'm just spitballin | ||
#285
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I've heard many suggestions, including yeah legacy item camps opening up again every few years. My main gripes are simply that the camp isn't healthy and actively promotes account sharing which I still have no idea why it's allowed at all. It opens up a can of worms where players lose items or even have their accounts suspended or abused to inappropriate behavior or cheating. It also created huge bot armies that guilds use instead use of actual player characters, which I think is detrimental to fun and I believe it wasn't a common phenomenon on original live either (?). The p99 community is aging. It's a matter of time before someone literally dies from an extreme session resulting in a deep venous thrombosis and resulting pulmonary embolism and death. A system that encourages players to stay on for 24+ hours is also encouraging players to take risks with their health. Then the camps are simply unfriendly to anyone with work and life responsibilities. Once again, I'm not sure why we should premiere the very small group of players that are willing to forsake everything else or have nothing to forsake in order to participate in these camps. There are many reasonable solutions. One example being players getting a ticket each hour of participation and a roll going out when the item drops and those tickets being saved between sessions. Another one being simply upping the drop rate to a rate that promotes fun and player health. Sure, there may then be more ogres with guises around and manastones may not be AS valuable anymore, but lets not pretend the current drop rates are classic either. In fact, there's nothing classic about the current legacy camp system. | |||
#286
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Make it an automated /random for everyone /listed at the time of the drop. People can still no life it if they want but everyone else can come and go from the camp without the toxic ladder climb to the number one position and unhealthy maintenance of that position. Casuals have a shot to grab an item from sheer luck, which is more than they had in the current iteration.
Sure there's going to be bot toons just parking it but it would be an improvement despite not perfect, there's no perfect solution. Guild-bot armies have pre-dated /list and are as much a function of unlimited free accounts as anything else really. Manastone really should get flagged no drop though, unclassic though it may be. | ||
Last edited by Fammaden; 03-31-2023 at 06:37 PM..
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#287
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manastone is a ridiculous farm, flagging as no drop...why?
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#288
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I don't know how they'd stop account sharing without making it an awful experience for regular people as well.
__________________
Jersiey De'Vil <Venerate>
Green Server | ||
#289
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#290
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