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  #281  
Old 03-28-2023, 03:53 AM
Solist Solist is offline
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Join Date: Sep 2018
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The best solution would be to make all the legacy items only drop 5 times max.

Then we can laugh at casuals.
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  #282  
Old 03-28-2023, 11:12 AM
sajbert sajbert is offline
Sarnak


Join Date: Jan 2019
Posts: 449
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
The best solution would be to make all the legacy items only drop 5 times max.

Then we can laugh at casuals.
Make legacy items nodrop and increase drop rate.

Basically anything is better than /list as it is now.
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  #283  
Old 03-28-2023, 12:52 PM
DeliciousHalflings DeliciousHalflings is offline
Kobold


Join Date: Jan 2022
Posts: 136
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Make legacy items nodrop and increase drop rate.

Basically anything is better than /list as it is now.
Guise is already No Drop.

Would 100% approve this for the droppables, though. No Drop Manastone changes the game significantly in relation to the item.
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  #284  
Old 03-31-2023, 04:25 PM
arc arc is offline
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Join Date: Feb 2017
Posts: 67
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it'd be cool if they opened up legacy camps for a few weeks once every year or two

maybe randomly sometime between every 12-24 months

lets people still get items, but doesn't completely devalue them

idk maybe a bad idea i'm just spitballin
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  #285  
Old 03-31-2023, 05:43 PM
sajbert sajbert is offline
Sarnak


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Quote:
Originally Posted by arc [You must be logged in to view images. Log in or Register.]
it'd be cool if they opened up legacy camps for a few weeks once every year or two

maybe randomly sometime between every 12-24 months

lets people still get items, but doesn't completely devalue them

idk maybe a bad idea i'm just spitballin
I think few are happy with how legacy items work, at least when I discuss it with other players.

I've heard many suggestions, including yeah legacy item camps opening up again every few years.

My main gripes are simply that the camp isn't healthy and actively promotes account sharing which I still have no idea why it's allowed at all. It opens up a can of worms where players lose items or even have their accounts suspended or abused to inappropriate behavior or cheating. It also created huge bot armies that guilds use instead use of actual player characters, which I think is detrimental to fun and I believe it wasn't a common phenomenon on original live either (?).

The p99 community is aging. It's a matter of time before someone literally dies from an extreme session resulting in a deep venous thrombosis and resulting pulmonary embolism and death. A system that encourages players to stay on for 24+ hours is also encouraging players to take risks with their health.

Then the camps are simply unfriendly to anyone with work and life responsibilities. Once again, I'm not sure why we should premiere the very small group of players that are willing to forsake everything else or have nothing to forsake in order to participate in these camps.

There are many reasonable solutions. One example being players getting a ticket each hour of participation and a roll going out when the item drops and those tickets being saved between sessions. Another one being simply upping the drop rate to a rate that promotes fun and player health. Sure, there may then be more ogres with guises around and manastones may not be AS valuable anymore, but lets not pretend the current drop rates are classic either.

In fact, there's nothing classic about the current legacy camp system.
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  #286  
Old 03-31-2023, 06:34 PM
Fammaden Fammaden is offline
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Join Date: Jun 2018
Posts: 1,463
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Make it an automated /random for everyone /listed at the time of the drop. People can still no life it if they want but everyone else can come and go from the camp without the toxic ladder climb to the number one position and unhealthy maintenance of that position. Casuals have a shot to grab an item from sheer luck, which is more than they had in the current iteration.

Sure there's going to be bot toons just parking it but it would be an improvement despite not perfect, there's no perfect solution. Guild-bot armies have pre-dated /list and are as much a function of unlimited free accounts as anything else really.

Manastone really should get flagged no drop though, unclassic though it may be.
Last edited by Fammaden; 03-31-2023 at 06:37 PM..
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  #287  
Old 03-31-2023, 10:45 PM
tiktaalik tiktaalik is offline
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Join Date: Aug 2020
Posts: 5
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manastone is a ridiculous farm, flagging as no drop...why?
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  #288  
Old 04-01-2023, 06:06 AM
Coridan Coridan is offline
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Join Date: Feb 2010
Posts: 650
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I don't know how they'd stop account sharing without making it an awful experience for regular people as well.
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  #289  
Old 04-01-2023, 07:01 AM
DeliciousHalflings DeliciousHalflings is offline
Kobold


Join Date: Jan 2022
Posts: 136
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Quote:
Originally Posted by tiktaalik [You must be logged in to view images. Log in or Register.]
manastone is a ridiculous farm, flagging as no drop...why?
To keep it from getting further bottlenecked by having people just camping it for cash. Manastone is one of *the* big things in EQ a lot of people have always wanted to see drop for themselves, but never got to due to either tike constraints or the excessive greed of others. No reason to not make it No Drop when the server is all about chasing those nostalgia endorphin moments.
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  #290  
Old 04-01-2023, 07:03 AM
DeliciousHalflings DeliciousHalflings is offline
Kobold


Join Date: Jan 2022
Posts: 136
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Quote:
Originally Posted by arc [You must be logged in to view images. Log in or Register.]
it'd be cool if they opened up legacy camps for a few weeks once every year or two

maybe randomly sometime between every 12-24 months

lets people still get items, but doesn't completely devalue them

idk maybe a bad idea i'm just spitballin
Nah not a bad idea at all, but a problem I see is the same endgame people monopolizing the camps every cycle just to sell or whatever.
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