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#22
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i just hate it b/c it looks like OT hammer - varying levels of intoxication could have you hammering out accidentally | |||
#23
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On another note, when would an equivalent 2H win out over 1h blunt like Gharns? | |||
#24
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![]() It depends on the specific parse. I’ve seen shovel monks beat out Gharns ones though. Some good triple attack rng and you’re off to the races.
IMHO for raiders unless you are laser focused on something make a list of what you would take and what you wouldn’t. Then just see what drops and if you can snag it. | ||
#25
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#28
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Melee & Tank Weapon Damage Cap Level Range Weapon DMG Cap 1-9 10 10-19 14 20-29 30 30-39 60 40+ 100 Unless your Offense Skill plus Strength > 200 you will always get Base Damage x 2 with the number in above table being the cap. The DPS you do is 2 x Damage/Delay So let's compare Master Wu's Trance Stick (7/18) and Knuckle Duster (14/28) From Level 1-9 you get 2x7/18 for Wu = 0.777777 From Lavel 1-9 you get 2x10/28 for KD = 0.714 so Wu in Main Hand From Level 10-19 you get 2x7/18 for Wu = 0.7777 From Lavel 10-19 you get 2x14/28 for KD = 1 so KD in Main Hand You start getting a Damage Bonus for every 3 Levels after 25 ((Lvl - 25)/3) rounded down for 1h Weapons. At level 28 you therefore get (2x7+1)/18 for Wu = 0.833 and (2x14+1)/28 for KD = 1.0357 So KD will still be better. That should be good enough of a calculation to get you through your first 40 levels. The problem with 2h Weapons is that the Damage Bonus is not known exactly, so calculating it is hard. You would have to look into your chance to double Attack vs. Dualwield+ Double Attack where the Off-Hand has no Damage Bonus. So it's probably a little math deep dive or you just listen to the advice already given here from people who parsed this stuff. For dual wield the advice is generally lower delay tends to be main hand, because Dmg Bonus get's applied to every swing. So Best Ratio including Damage Bonus. Off Hand you just wan't the best ratio you can get and Delay is irrelevant. But not always the faster Wepaon in main hand, compare Wu vs KD again at Level 60 (7x2+8)/18 = 1.222 on Wu's vs (14x2+8)/28 = 1.285 on KD So KD in Main Hand is still better. Tho people won't be using the trance stick anymore there I guess ;-). This holds true for as long as Offence + Strength < 200, otherwhise you multiply by (Offence + Strength)/100 instead of x2 | |||
Last edited by Degalian; 04-26-2023 at 10:04 AM..
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#29
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![]() All OP needs to know is just use a 2 hander. Even if the damage done is remotely similar, the damage you'll take is a lot less due to fewer mob ripostes.
Try to save up for an IFS and use a Wu's or Staff of Battle til then. | ||
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