So first off, if you just want to level up, Manakim has a very simple/correct answer: forget about groups.
Quote:
Originally Posted by Manakim
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why would you want groups when you can quad? =P
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But if you want
loot, ie. if you ...
Quote:
Originally Posted by tadkins
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wanted to be able to get into dungeon groups, for everything from doing the Staff of Temperate Flux quest (which require SolA and Perma) to getting gear out of Sebilis one day in a group
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Then this:
Quote:
Originally Posted by tadkins
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I'm just sadly not that good at networking.
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has nothing to do with it
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Putting together groups in dungeons works like this:
- /ooc cc
- see what camps are free
- /who lfg
- see who is available to group
- if no one is LFG, try again later, but hopefully there will be several different classes LFG (and at normal hours, in popular dungeons like Sebilis or The Hole, this will tend to be the case)
- start sending tells to the LFG people: "hey I'm starting a ____ camp group, want to join?"
- if you are missing a key class (eg. there are LFG people, but no tanks or no clerics), do a
Code:
/who all class lfg startOfLevelRange endOfLevelRange
... eg.
Code:
/who all cleric lfg 50 60
- send those people tells until one agrees to join ("hey want a ____ camp group in ____ zone?"); ask people in zones with druid/wizard rings first, as they can likely get a port quickly
- if you still can't find one key class, ask the rest of your group if they know anyone of that class (eg. in their guild) who is LFG
- go kill stuff with your new group (no actual "networking" required); if you're still missing a key class, try and do the camp without them (slowly) while you wait for someone to show up on /who