#61
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EverQuest PVP has historically garnered ~10% of the active playerbase, even on live. 40 or so Live servers back in the day, 4 of them were PVP. Many people are interested in trying PVP, however maybe they are too heavily invested in Blue / Green or want a fresh start, or don't like the particular Red ruleset. Whatever the reason, history would suggest that if a PVP server were to be done correctly from the start, it would attract & retain 300 - 500 active players, maybe more.
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#62
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My sincere belief is that if the majority of bluebies had randomly selected a pvp server to play on back in 1999 (or whenever), the vast majority of these would have fallen in love with the experience and demanded more pvp servers and fun pvp mechanics in all future mmos.
It is high time we normalized pvp!
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pvp 2.0 pls
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#63
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Red sucks, hope that helps. Red can’t even beat green in pvp . Get good and come back .
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#64
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#65
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#66
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#advantage | |||
#67
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#68
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Additionally, I give less than zero shits if they do start a new red server or not, more power to everyone, we'd all like to see how it goes at least if it happened. I do however find you lot utterly sad and pathetic for posting on PvE forum sections with your hopeless quest for a new red server, when you have a red forum section buried underneath the green and blue forums, where it belongs. | |||
#69
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I'm sure they can't wait to develop, organize, and staff a third server so that a couple hundred four-chan rejects who can't stop hurling slurs in global /ooc can get a fresh start on being the first max level griefers to drive off all the other players. Sounds like a great use of staff resources. | |||
#70
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Well, red had like 500 players at the start, and it was clear that there was quite a bit of interest in a PvP server. It's just that there is almost no way to stop the VZTZ types from chasing players away because their way of life is so incompatible with anyone who has a relatively normal personality. Preventing it would take such a huge effort that it's just an unrealistic expectation. You'd need like ten GMs devoted to that server.
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