#71
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1) Tashania 2) Theft of Thought 3) Mesmerize 4) Allure 5) Paralyzing Earth 6) Pacify (Just upgraded from Soothe at level 58) 7) Berserker Spirit (until I get Bedlam) 8) Spell swap Slot. [Dementia: when soloing to finish off mobs.] [Rune III or IV or V: depending on how low HP I am.] [Re-buffs] [AE Mez: if I'm breaking a room that I think I might get crit resist on.] I died a few times in Seb because I got greedy in ABC and had a bunch of crit resist Pacis. Other than that, I don't die. Hot take: You don't need stun as Enc. Just rune up, and then Mez. (It's only 1s longer cast than stun) | |||
#72
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If I am fighting stunnable stuff I usually keep Color Skew + Color Slant on the bar. I probably eat an occasional death for not using the faster cast Color Flux but having the chance to stun lock is luxurious.
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#73
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#74
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It's convenient that the 2s Dimentia pause is slightly shorter than the natural global reset, so if you are casting a couple you can wait for that then gcd and nuke again. | |||
#76
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To me that’s dicey to not keep it on bar (previous version = berserker), but I’ll defer to your greater experience I used to always keep color shift on bar. It’s only a 6s stun vs color slant’s 8s, but it is dirt cheap mana wise. If I recall slant is like 3-4x as much mana per cast. Both have the same fairly quick cast time In dungeons I started using slant though. Still greedy and keeping wandering mind on bar despite not always a lot of casters to use it on. I do plan to do 2 stuns (flux and slant) when I do some of the more dangerous dungeons I enjoy spell swapping though. I need an “active” class to not get bored out of my mind. Even on enchanter, even when things are hectic and dicey, I usually still end up getting bored and logging out after an hour-ish playing | |||
#77
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You guys are newbs
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#79
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I have 1k ac on my enc and I still run 2 stuns
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#80
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