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  #11  
Old 07-06-2017, 11:21 AM
Troxx Troxx is offline
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It will never truly be classic in the same sense because:

1) few if any players are completely naive both to the game/content and the mechanics
2) piggy-backing off the above, we all know how to quickly game the system
3) everything not known by the individual or small community is well documented online

Part of the thing that allowed the playerbase to space out both in terms of gear, level, skill etc ... was that it was all unknown. Certain circles (ie the guild AFTERLIFE) kept much hidden regarding zone mechanics and mob statistics. You really only found a collective outpouring of both knowledge and tactics with regards to epic quests -- because it took community effort (and developers leaking certain info) to allow for the quests to be completed given the shortcomings of the questing process inherent to everquest.

If a recycle server ever did come out I hope they keep certain limitations (ie 25 mobs for aoe) in place so as to not promote an excessive high end population. I remember my guild during Luclin had like 5-6 level 60s with the mass bulk being level 46-53. Simply being level 60 meant something in classic velious (rare in kunark) all the way up through luclin. The expectation here given the bloat at the high end is that to raid you have a level 60 ... with most people having multiple level 60s of different classes.

Few people here have a real 'main' in that regard. Many have lots of level 60s they can swap in/out which makes the raid scene more toxic ... both because tackling content is easier given flexibility ... and because now people don't just strive to gear out one level 60 toon with raid gear --- they want to gear out 4-6 toons they own with the best.

If they release along the classic timeline with a few non-classic additions (ie no aoe bullshit) ... we'll see a lot of crowding in classic limiting level gains ... no aoe in kunark to add tons of 60s ... and a fair number of 60s in velious/kunark with single toons requiring more coorperation and coordination at the high end (at least until velious stays forever and we end up right where we started)
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Last edited by Troxx; 07-06-2017 at 11:29 AM..
  #12  
Old 07-06-2017, 11:41 AM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
It will never truly be classic in the same sense because:

1) few if any players are completely naive both to the game/content and the mechanics
2) piggy-backing off the above, we all know how to quickly game the system
3) everything not known by the individual or small community is well documented online

Part of the thing that allowed the playerbase to space out both in terms of gear, level, skill etc ... was that it was all unknown. Certain circles (ie the guild AFTERLIFE) kept much hidden regarding zone mechanics and mob statistics. You really only found a collective outpouring of both knowledge and tactics with regards to epic quests -- because it took community effort (and developers leaking certain info) to allow for the quests to be completed given the shortcomings of the questing process inherent to everquest.

If a recycle server ever did come out I hope they keep certain limitations (ie 25 mobs for aoe) in place so as to not promote an excessive high end population. I remember my guild during Luclin had like 5-6 level 60s with the mass bulk being level 46-53. Simply being level 60 meant something in classic velious (rare in kunark) all the way up through luclin. The expectation here given the bloat at the high end is that to raid you have a level 60 ... with most people having multiple level 60s of different classes.

Few people here have a real 'main' in that regard. Many have lots of level 60s they can swap in/out which makes the raid scene more toxic ... both because tackling content is easier given flexibility ... and because now people don't just strive to gear out one level 60 toon with raid gear --- they want to gear out 4-6 toons they own with the best.

If they release along the classic timeline with a few non-classic additions (ie no aoe bullshit) ... we'll see a lot of crowding in classic limiting level gains ... no aoe in kunark to add tons of 60s ... and a fair number of 60s in velious/kunark with single toons requiring more coorperation and coordination at the high end (at least until velious stays forever and we end up right where we started)
That's a good point, but there are a lot of little tricks the developers could use to make a new server stay fresh and more difficult:
  • Add a few roaming mobs in dungeons and change some of their classes, keep people guessing
  • Rotating bonus experience for dungeons, encouraging players to move around
  • Level caps, to give the less-hardcore players time to catch up to hardcores, and give hardcores time to raise their alts

And so on. There's no reason why a new server would need to follow the exact same rules as blue. Case in point, red has an XP bonus.
  #13  
Old 07-06-2017, 11:49 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
A new server would be great to capture the classic feel.

Something people forget is that the EQ release schedule was rapid. EQ launched in March 1999, Kunark in April 2000, Velious in December 2000, And Luclin in December 2001. The full EQ to end-of-Velious timeline was less than two years. Project 1999 was launched in 2009 and has been going on for eight years now, four times as long.

The timeline is important, because P1999 isn't really classic anymore. The original developers never planned for everyone to have the amount of gear they do now. Some casual players have multiple 60s. Fungis are everywhere. Pre-20s rogues are running around with epics, backstabbing for hundreds of damage.

A new server would recapture the old feel, at least for two years.
The next p99 will be more classic and less classic in it's own ways.

Tons of bugs and exploits existed and were used for years before being changed, account trading was a thing, timeline has been very extended, alts galore, etc. Those things will be taken away the next time around.

However, p99 has a shitload more exposure now than it did 6+ years ago. The process of the hardcore players farming manastones and guises and hitting 50 to begin getting rich (and stay that way) will be a lot different in 2 years or whatever than it was on blue. Many bugs are fixed, many classic mechanics are restored, but the mechanics that ARE here are mastered such that a new server won't have the "fresh, unexplored" feel like classic or even blue did. It'll be a blank slate, but it won't stay that way for more than a couple weeks before it resembles current blue in a lot of ways.

Fungi alts and epic level 20 rogues and etc? No. But guilds powering druids to 50 and taking turns PLing alts to re-establish their alt armies and whatnot? Yes. Every worthwhile camp on lockdown? Moreso than now, for sure, especially in the very small world of classic eq as compared to kunark+velious. Old bugs gone? Yes. But new ones will turn up. Etc.

It WILL be glorious. But it won't be some casual player utopia just because progress gets reset and the timeline is faster. People who can't fully enjoy what is here now won't fully enjoy a fresh server either.
Last edited by Tecmos Deception; 07-06-2017 at 11:54 AM..
  #14  
Old 07-06-2017, 09:39 PM
Nuggie Nuggie is offline
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We're almost out of beta friends! Can't wait till live.
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RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99
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  #15  
Old 07-06-2017, 10:31 PM
NegaStoat NegaStoat is offline
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As others have mentioned, I think the biggest issue with a fresh server adhering to classic code is the loot and time window to obtain them. The nerd rage over Manastone camp will be pretty big, for instance. The staff is probably much better aware of the issues of a fresh server and probably have their own ideas on how NOT to do it if Daybreak allowed a new server to go up. Which they won't.
  #16  
Old 07-06-2017, 10:35 PM
Amyas Amyas is offline
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Recycle99 Server?
  #17  
Old 07-06-2017, 10:36 PM
Sillyturtle Sillyturtle is offline
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Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
As others have mentioned, I think the biggest issue with a fresh server adhering to classic code is the loot and time window to obtain them. The nerd rage over Manastone camp will be pretty big, for instance. The staff is probably much better aware of the issues of a fresh server and probably have their own ideas on how NOT to do it if Daybreak allowed a new server to go up. Which they won't.
Daybreak don't have a say in the matter. I wish you people would stop spreading false information.
  #18  
Old 07-06-2017, 11:16 PM
Valakut Valakut is offline
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Quote:
Originally Posted by Sillyturtle [You must be logged in to view images. Log in or Register.]
Daybreak don't have a say in the matter. I wish you people would stop spreading false information.
As long as p99 is hosted in the united states daybreak does have a say. Unless rogean has been socking away those donations to purchase the everquest IP from them.
  #19  
Old 07-06-2017, 11:19 PM
Sillyturtle Sillyturtle is offline
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Quote:
Originally Posted by Valakut [You must be logged in to view images. Log in or Register.]
As long as p99 is hosted in the united states daybreak does have a say. Unless rogean has been socking away those donations to purchase the everquest IP from them.
And all those years P99 was operating in the United States before Daybreak gave the thumbs up no longer counts, right?

Come off it people. The new server IS coming. Accept it already.
  #20  
Old 07-06-2017, 11:46 PM
MycahDavith MycahDavith is offline
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When the final patch hits...
If the new Recycle ( Green ) server will arrive...

Any commentary from staff on this would be cool [You must be logged in to view images. Log in or Register.]

I am waiting to come back for the Green Server myself, can't wait regardless of the nerds grindings, farming and raging....
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