#81
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A third former Rathe player checking in, rotation system we had was great!
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Sinciti - 60 Gnome Necromancer
Sinti - 53 Dark-Elf Wizard Brigitta - 47 Barbarian Rogue Sintia - Wood Elf Druid Biglee - Gnome Warrior | ||
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#82
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#83
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Everyone is severely underestimating the amount of time and effort that is required for maintaining a rotation agreement.
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#84
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The real problem is that a single blue server is completely unclassic. Live wouldn't have rotated 30 guilds on one server, because there weren't 30 raiding guilds for the top end content on any given server at once. One thing this server does have, that live didn't, however, is a locked at Velious timeline and a shit-ton of nerds who have been playing here for years on end and will continue to play here for years on end. So a 30 guild rotation isn't a ridiculous proposition, because where the hell else will you be playing classic EverQuest 10 years from now anyway? Who cares if it takes you a year to get the one thing you want vs a month? You're going to be here long after that anyway. | |||
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#85
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Once the time sink of competing for spawns (poopsocking) barrier to entry is removed there is basically no need for a guild larger than 30-40 players. Basically every guild that exists now would want to get into the rotation (rightfully so since they all can basically kill everything in the game if there is no competition to actually get the mob) and every top-end casual guild will want the entry process into the rotation to be as restrictive as possible and take as long as possible which would increase the chance that smaller guilds would actually try to circumvent the rotation and just try to snipe mobs against weaker links in the rotations, eventually causing it's dissolution. On the other hand if the rotation was effortless to join the likelihood of the top end casual guilds no longer wanting to participate in the rotation greatly increases and them leaving guarantees the failure of the agreement. And the constant battle between these two positions is where all the time and effort is devoted in the form of non-stop rule change propositions and dispute handling--not something solved by a 'spreadsheet or calendar.' | |||
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#86
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Last edited by Ravager; 04-30-2018 at 07:41 PM..
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#87
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#88
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Differentiating between a casual raider and a hard core raider is like differentiating between between a wino and an alcoholic. If you're playing this game more than 15 hours a week, you're not really a casual. True casuals are only playing a few hours a week and there's more than you think, and no they don't have the pixel lust. | |||
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#89
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There's people who'd argue that live EQ is equally nostalgic...I wouldn't agree, but the alternative exists.
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#90
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Get over it. BDA's gone and won't be destroying anymore rotations. FYI, it wasn't my decision to blow it up, but I did understand the frustration of my guildmates of other guilds triple dipping in it. Now, next time you try to troll me, before you post, don't bother. You never have anything new to say. It'll either be a try red post or a BDA blew up the rotation post. Why they let you get away with creating more accounts after a permaban and troll the same people over and over is beyond me. | |||
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