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  #41  
Old 12-06-2023, 04:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Hammered Golden Hoop is the correct choice at any level in any situation. At the high end you want 150 hp. At the low end you want 16 sta.
You're trading 40ish ac for 150 HP. That is one single hit from a mob in it's 40s. Once you take that one hit, you are getting no further benefit until the next fight. Conversely, 40ish ac is helping you out the entire fight. In solo situations you aren't really using the 150 HP that much since you aren't getting CHed.
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  #42  
Old 12-06-2023, 04:36 PM
Troxx Troxx is offline
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Nah when soloing I’ll take an option that doesn’t involve -30ac. Any other time? Sure thing. It isn’t like the choice is as simple as + or - the 150hp. There are alternatives that provide ac and hp or just hp without a negative ac component.

To each their own.
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  #43  
Old 12-06-2023, 04:42 PM
Naethyn Naethyn is offline
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AC is terrible after level 30. What you think is AC is actually your melee skills getting better. If you really want to test AC turn your back to the mob and see how well you do.
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  #44  
Old 12-06-2023, 04:49 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
AC is terrible after level 30. What you think is AC is actually your melee skills getting better. If you really want to test AC turn your back to the mob and see how well you do.
AC is better than zero benefit. Once your HP is below the 150 you got from the earrings, Max HP is doing nothing for you in the rest of the fight in a solo situation. Combat Bind Wound doesn't work any more as far as I know. This is assuming you are even waiting to get to 100% HP before starting another fight. A lot of people will start the next fight at 90% HP or whatever they are comfortable with. Warriors don't have enough self heal to really risk healing themselves back to full HP mid fight. Unless you have evidence to suggest AC is not providing any damage reduction.
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  #45  
Old 12-06-2023, 04:58 PM
Naethyn Naethyn is offline
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Warrior crippling blows start after you get blow 40%. Raising your HP allows greater control over dps while also allowing you to maintain that state for a longer time.
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  #46  
Old 12-06-2023, 05:09 PM
Troxx Troxx is offline
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If you’re asserting that ac doesn’t do anything, I’m gonna have to call shenanigans. There are soft caps beyond which diminishing returns apply but there are no hard caps beyond which it does nothing.
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  #47  
Old 12-06-2023, 05:20 PM
Naethyn Naethyn is offline
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I'm asserting that no amount of missing AC from your earrings is going to make up for 150 hp, 16 sta, and 10 MR.
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  #48  
Old 12-06-2023, 05:34 PM
bobjonesp99 bobjonesp99 is offline
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i dont know about none; but even using the (totally not accurate for p99) 2.5 hp per ac rule of thumb, youd still be pressed to find better earrings.

imo for even and lower con mobs, where your ac is likely higher than their atk, AC is useful even on p99... but those earrings are amazing even considering that.
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  #49  
Old 12-06-2023, 06:01 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
I'm asserting that no amount of missing AC from your earrings is going to make up for 150 hp, 16 sta, and 10 MR.
That isn't quite right. Remember that you would be wearing other earrings.

If you are wearing Living Thunder Earring and Sarnak Pearly Bauble, you are asserting that:

1. -30 AC, 150 HP, 16 STA, 10 MR.

Is better than:

2. +12 AC, 35 HP, 10 STA, 9 STR, 10 MR, 5 DR, 5 PR, and worn See Invis.

In this example you are suggesting that 115 HP and 6 STA is better than 42 AC, 9 STR, 5 DR, 5 PR, and Worn See Invis in solo situations.

Your point about Crippling Blow is interesting, but I am not sure how easy it is for a Warrior to find a good camp when they are in their 50s that they can consistently start fights at 40% HP. If you are usng Defensive Disc, you are also losing DPS. So you would need to show the DPS gain from Crippling Blow exceeds the DPS loss from Disc, and that there are enough good camps to support this strategy.

If you are instead suggesting that Warriors will go from 90% HP to 30% HP in a single fight, and are thus getting some Crippling Blow time, you would need to show the extra 115 HP and 6 STA is allowing you to be in that state long enough to provide a significant increase to DPS.
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  #50  
Old 12-06-2023, 06:03 PM
Ripqozko Ripqozko is offline
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Here comes another DSM thread
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