#61
|
|||
|
Send help
__________________
Characters:
Nephinine - 60 Iksar Necromancer Krystaps - 60 Iksar Warrior Remember. . . Iksar is the master race. | ||
#62
|
|||
|
Bump for garlic's sake
| ||
#63
|
|||
|
why does this get ignored?
| ||
#64
|
||||
|
Quote:
| |||
#65
|
||||
|
My opinion on Push as of June 2002, apparently (been doing some ezboard searches for fun):
Quote:
| |||
#66
|
||||
|
Quote:
| |||
#67
|
||||
|
Quote:
| |||
#68
|
||||
|
Quote:
| |||
#69
|
|||
|
I remember this actually, he pushed that mob around and around, I really doubt he managed to get it back to the same place it started from.
| ||
#70
|
||||
|
Quote:
vox strategy Where they explain pretty clearly that you could push npc's to reliably interrupt their spells. Or any of these: https://everquest.allakhazam.com/db/...00477796944456 https://web.archive.org/web/20011030...s/magician.htm "With its short attack delay, this happens pretty often. This makes it great for attacking spellcasting mobs, as this can interrupt the spell." https://members.tripod.com/ms_9ball/kedge.html "A piranha as a pet is a lethal weapon, and can easily distract and interrupt the Golden Haired Mermaid as she attempts to cast spells." These are just some that I could find from a short search in era. I found a ton more from out of era in 2002 and 2003. Which makes a lot of sense as by that time people had learned more about the game and the 'why's' of certain things happening like spell interrupts. | |||
Thread Tools | |
Display Modes | |
|
|