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  #21  
Old 02-08-2023, 05:43 PM
Encroaching Death Encroaching Death is offline
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Damn...well now I'm gonna need a Seaworthy Planking MQ...how much those cost? 200k?
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  #22  
Old 02-08-2023, 05:46 PM
Ripqozko Ripqozko is offline
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About 100

Edit if ya mostly do rooted dragons. Bfg won't matter cause rooted mobs bugged ts.

/GU Aaryonar in 497s, 425k @855 | Shoeshineboy 31465@(66 in 472s) | Phillip 24982@(53 in 470s) | Scian 24574@(51 in 473s) | Ripqozko 21916@(50 in 435s) | Lisson 21106@(47 in 444s) | Pulz 20502@(44 in 461s) | Gatruk 20476@(46 in 436s) | Enviee 19119@(43 in 441s) | Cattiebree 18603@(42 in 436s) | Simorgh 16999@(36 in 461s) | Satsugai 16042@(37 in 426s) | Kushnada 15302@(32 in 475s) | Choamsky 15151@(38 in 392s) | Joraah 14458@(31 in 465s) | Zogaguk 13400@(30 in 440s)

Can still do lot with 2h tho, that's 2h parse
Last edited by Ripqozko; 02-08-2023 at 05:51 PM..
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  #23  
Old 02-09-2023, 11:54 AM
Philistine Philistine is offline
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Quote:
Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
So lower delay weapons benefit more from that bonus
Exactly. I think the formula a lot of folks use to compare 1hand Primary weapons at 60 something like this: (weapon damage x2 +damage bonus of 11)/weapon delay

So wurmslayer would be: (25x2+11)/40 = 1.525
And Earthcaller would be: (14*2+11)/24 = 1.625

Fun fact though! Guard Captain's Mallet: (11*2+11)/20 = 1.65. Not a had budget option to pair with Swiftwind imho!
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  #24  
Old 02-09-2023, 12:11 PM
Encroaching Death Encroaching Death is offline
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I was basing my DPS opinions of weapons from the Wiki's damage/delay sorting...

Turns out that doesn't tell the whole story.

So ideally, I would want to mainhand SBOZ and offhand Swiftwind or something.

I probably won't use Slow unless soloing or small man (without a slower).

In those niche occasions, I can just pull out the Swarmcaller until it procs.

Earthcaller MQ is much costlier than the Swiftwind MQ, huh?
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  #25  
Old 02-09-2023, 12:16 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
I was basing my DPS opinions of weapons from the Wiki's damage/delay sorting...

Turns out that doesn't tell the whole story.

So ideally, I would want to mainhand SBOZ and offhand Swiftwind or something.

I probably won't use Slow unless soloing or small man (without a slower).

In those niche occasions, I can just pull out the Swarmcaller until it procs.

Earthcaller MQ is much costlier than the Swiftwind MQ, huh?
200k vs 20k
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  #26  
Old 02-09-2023, 12:18 PM
Encroaching Death Encroaching Death is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
200k vs 20k
Damn, I didn't realize the Earthcaller MQ was THAT much...sheesh..
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  #27  
Old 02-09-2023, 12:19 PM
Philistine Philistine is offline
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That's understandable! I used to do the same until someone filled me in [You must be logged in to view images. Log in or Register.] Yeah SBoZ is a great mainhand to pair with Swiftwind if you have the plat. There are also a good number of ntov 1handers should you get into raiding.

Earthcaller is definitely a niche use sort of thing, I agree. It IS cool to be able to pull out in low-man and "omg everyone who can slow try to slow mob X" situations. A ranger slowed Cekenar for us a couple of weeks back, and it was very helpful.

And yes, unfortunately Earthcaller MQ is very pricey (at least it seems that way to me as someone who is always broke [You must be logged in to view images. Log in or Register.]). That said, lots of guilds kill hate minis pretty regularly, and I believe most have tracker bots you can log into to help spot/phone them, so getting the SEOC as a drop is a doable, if frustrating, thing with many guilds.
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  #28  
Old 02-09-2023, 12:22 PM
Jimjam Jimjam is offline
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Earthcaller MQ is Innoruuk’s heart. Don’t get a heart of a god cheap!

Also for some reason his minions are carrying around his heart instead of dropping it himself now. It is much rarer after being moved to the minis despite the change being made to remove roadblocks.
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  #29  
Old 02-09-2023, 06:45 PM
Danth Danth is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Main hand damage bonus adds to the damage of the weapon. At level 1 Earthcaller is a 14 damage 24 delay weapon. At level 60 you add 11 to the weapon damage under the hood. It becomes a 25 damage 24 delay weapon.

Wurmslayer would only be a 36/40.
This is not my understanding of damage bonus. I understand damage bonus as adding to the damage dealt, effectively increasing the player's minimum hit. So a 14/25 remains a 14/25, but at 60 the bonus adds a flat 11 more onto every swing the player makes. Damage bonus for 1H is a fixed value, so it inherently favors fast weapons, and it is most effective against high AC enemies where normal hits tend to skew low. As such the player should only see hits for 1 with kick or the off-hand weapon. Looking at it another way, Wurmslayer gets a bit under two-thirds the benefit from the damage bonus as Earthcaller does on account of Wurmslayer's slow delay.

2H damage bonus scales with weapon delay.
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  #30  
Old 02-09-2023, 07:18 PM
Ripqozko Ripqozko is offline
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Cecily has a great thread about all this , the formula is 2x dmg +11 / delay for primary
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