#11
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#12
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Thats why you stay in warrens / perma / CT / paw as long as possible. | |||
#13
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At 59 quadding suits of sentient armor, there's about a 50/50 shot each spawn will be green, and they're only one or two levels below being blue if they are. I would typically con all 4 before pulling. In one unlucky streak I had 3/4 greens for each pull and it took 4 quads to get 1%. In contrast, 2 quads of 3/4 blues would give me 1% regularly. 6 blues and 2 greens gave me 1%, 4 blues and 12(!) greens gave me 1%. The rate of 4-5 greens to equate to a single blue kill has been pretty consistent to me since like level 35 when I started quadding. I saw similar results at gnolls, spirocs, bloodgills, etc. -Edit: Sure, in high ZEM zones where a few greens might equate to one outdoor blue, maybe this is totally fine, but that just means a single low blue is substantially more xp anyways. | |||
Last edited by Kich867; 11-08-2022 at 05:04 PM..
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#14
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I can definitely confirm the wiki is incorrect about green exp giving mobs. At 41 I was getting 1-2% per kill against the blue con level 30 guards at tower 2 in West Karana. Now I'm 42, they turned green, and I still get 1-2% per kill against them. Now maybe eventually it's 50% exp, but not at the moment when they first turned green.
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#15
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That sounds pretty suss. [You must be logged in to view images. Log in or Register.] It's about 125 mobs per level killing low blue cons as they give ~1 tick (there's 125ish ticks per xp bar) of xp. | |||
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#17
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#18
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#19
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We know that mobs have static total xp values for their level, but based on some old comments (see: https://www.project1999.com/forums/s...ad.php?t=36484) we also know that the older eqemu code had various xp modifiers applied to that base xp based on the consider color, so it's fair to assume there's likely similar behavior still used for p99.
At higher levels there's a larger range of mobs that will be blue, so a "high blue con" will still give more xp than a "low blue con" simply by nature of the mob having a fixed initial xp value based on its level. What I'm not sure is if that base/fixed xp is ever enough to make killing a "high blue con" worth it over just slaughtering as many of the lowest possible blue cons you can find. e.g. (pseudo numbers) if a high blue con gave 5000 xp and a low blue con gave 4000 xp, but you could kill it in half the time, then the obvious win is the low blue con, but if a high blue con gave say 10k xp and a low blue gave 2000, it might be worth chasing the harder blues. This would also be why some argue slaughtering greens can be better xp, since even after the modifier that reduces the total xp, when averaged over the time it takes to kill them, the greens could come out on top. If I ever want to know whether a camp or group is efficient or how it stacks up I generally sample how fast the xp moves every 15 to 60 minutes and compare. Just looking purely at the mob level or con or how much your bar moves per kill ignores things like med breaks, respawn times, etc. which are all going to drastically affect your rate. | ||
#20
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Alright dinged 43, here to report back. To get that remaining 47% against level 30 green con guards took 30 kills. So that's 1.567% per kill. | |||
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