Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #21  
Old 03-05-2015, 01:12 PM
dis_mornin dis_mornin is offline
Sarnak

dis_mornin's Avatar

Join Date: Aug 2014
Location: PoM Tree
Posts: 448
Default

Great thread. Would also like to see 2h dmg bonus.
Reply With Quote
  #22  
Old 03-05-2015, 03:12 PM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Quote:
// Sep. 19, 2000 until Oct. 8, 2001, delay adjustments.
http://codepad.org/NjMM455H

Not happening.
Reply With Quote
  #23  
Old 03-05-2015, 07:05 PM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

It will go in. Maybe not day one. The 2hnd damage upgraded weapons are already in and i believe thats the same patch
Reply With Quote
  #24  
Old 03-06-2015, 10:41 PM
Crazycloud Crazycloud is offline
Sarnak


Join Date: Aug 2010
Posts: 365
Default

As a bard main i would also like to see bard chants resistable again. I would like to know the resist line on when these starts to resist. My memory is def off on bard chants from classic so I wouldn't know if they were easily resistable or not. I was too busy making sure i would resist snares/roots.
Reply With Quote
  #25  
Old 03-06-2015, 10:48 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

I have the spells all picked out that I will update resists on, including bard chants. Hope to get it done today or tomorrow.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #26  
Old 03-07-2015, 12:51 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

thanks haynar, u da bess
Reply With Quote
  #27  
Old 03-09-2015, 01:19 AM
lite lite is offline
Banned


Join Date: Sep 2012
Posts: 3,160
Default

Bard Dots need to remain unresistable.
Reply With Quote
  #28  
Old 03-09-2015, 02:38 AM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

Need vs want
Reply With Quote
  #29  
Old 03-09-2015, 09:51 AM
RIP The Jacka RIP The Jacka is offline
Banned


Join Date: Feb 2015
Posts: 165
Default

Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
Bard Dots need to remain unresistable.
?
Reply With Quote
  #30  
Old 03-09-2015, 10:54 AM
lite lite is offline
Banned


Join Date: Sep 2012
Posts: 3,160
Default

Even with unresistable dots people can still easily make it to zone lines. This only covers 2 of the bard's 5 dots.

Denon's is 50 PR treshhold
lvl 60 Dot is still resistable
MR Chant is VERY resistable.

So let's keep focus on the fact that NOT all the bard dots are currently unresistable.

Bards will have very little ability to generate pressure going forward.

Prior to these changes we've seen many videos where an iksar with a fungi outregens bard twisting dots.

Bards have no damage output without unresistable dots.

This change was fitting, as it didn't impact large scale PVP and made the bard be able to actually have a decent fight VS a geared target.

Prior to unresistable (2)dots, if you encountered a VP type geared enemy with decent resists. You basically knew it wasn't gonna be going anywhere.

Let's stay focused here.. it takes a great deal of effort to keep these 2 dots up. It's not like you are planting a bane , breath of ro, or winged death. You are planting a dot that does minute damage and is over in 3 ticks. The only way that you can make something out of it, is by remaining evasive and still managing to twist it, while swapping to the proper instrument. These chants are FAR from a freebie.

Melee should not be a bard's only viable method of damage, and that's where you stand without at least 2 unresistable dots.
Last edited by lite; 03-09-2015 at 11:01 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.