#1
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Things the original devs expected
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We've heard a lot of talk over the years about game behaviors players came up with that the devs did not anticipate. I'll list them non-exhaustively for context.
Feel free to add to this list but stick to the main point, which follows: What player behaviors did the designers expect and extract all the gelt they could from by way of subscriptions? | ||
#2
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it's sounding like they expected us to only ever kill a mob with a full 6 man group, tank and spank the whole way, and to forever wonder in amazement about the high level red con mobs with special names.
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#3
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You should be able to get quests from Lord Nagefen and side with the goblins against the city leaders and guards.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#4
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It seems they expected players to form raids on opposing city leaders. Some of them have quite detailed mechanics and faction hits but no loot (for comparison dragons were originally unitemised too).
I reckon they realised it was a bad idea - for a new player to log in for the first time and their city is in chaos - that would be a bad experience. I’m glad they found a way to reintroduce the idea with a less disruptive implementation in Velious.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#6
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I have a hard time devs didn't anticipate some of these things, what are we basing this off of?
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#7
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Quote:
And about kiting, I don't know, but one clue is that they nerfed DOT damage when the mob was chasing someone. That indicates DOT-kiting was working out too well and had to be nerfed. But I hope someone finds sources for these claims, because we might just be making assumptions.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#8
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#9
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#10
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