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  #11  
Old 11-29-2022, 11:38 AM
Snaggles Snaggles is offline
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I’ve used a sham DS pot while farming Kennel Master. Minus the first couple rounds (malo then Turgurs) it parsed at 8dps. That’s still something but nothing like the mage pet. At 60 on blues a mage should be able to do about 100dps with a burnt wood staff, DS and Pet. So on par or exceeding most dps without using extra mana for burst dps.

I get if a sham wants to slow and heal a tank instead I totally get that. Soloing a shaman without an epic to 60 is pretty painful though so if you have a buddy who happens to be a mage it’s more than a viable route.
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  #12  
Old 11-29-2022, 02:51 PM
Barik Barik is offline
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Quote:
Originally Posted by Tigerstyle Wutangfist [You must be logged in to view images. Log in or Register.]
It’s a good duo that can lazyquest some targets other duos (mainly without a shaman) could not succeed.

However you will find they do not complement each other. The mages best weapon is DS (epic pet or otherwise) which is negated heavily by slow; while at the same time the primary heal (torpor) severely lowers DPS.

This guy gets it, cleric is the best pairing for mage for pure leveling etc. But can't go wrong with shaman for sure, play what you love but if we're talking duo for a mage with a min/max in mind cleric is the best.
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  #13  
Old 05-30-2023, 06:59 AM
Degalian Degalian is offline
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Any +1 makes a mage better.
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  #14  
Old 05-30-2023, 10:09 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Any duo is going to do better than solo. Shaman + Mage basically means you have your Shaman Slow Tanking while the Shaman + Mage Pets beat on the mob from behind. The Mage will nuke via mana and/or clickies.

Mages have no real CC, so extra DPS is about all you are going to get from this combo, as people have already mentioned above. Shamans can already summon food/drink (albeit slowly), and bandages can be summoned through https://wiki.project1999.com/Embalmers_Skinning_Knife if the Shaman wants to bind wound. Mod Rods have a bit better ratio than cannibalize, but realistically the Mage is going to need the mana themselves for nuking, and summoning a bunch of Mod Rods takes time. The Shaman is getting no benefit from the Mod Rods. Muzzle of Mardu isn't going to give the Shaman pet a huge boost in DPS either.

This duo is like a Shaman/Rogue duo, but without the benefits of lockpick + sneak.
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  #15  
Old 05-30-2023, 10:57 AM
Crede Crede is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Any duo is going to do better than solo. Shaman + Mage basically means you have your Shaman Slow Tanking while the Shaman + Mage Pets beat on the mob from behind. The Mage will nuke via mana and/or clickies.

Mages have no real CC, so extra DPS is about all you are going to get from this combo, as people have already mentioned above. Shamans can already summon food/drink (albeit slowly), and bandages can be summoned through https://wiki.project1999.com/Embalmers_Skinning_Knife if the Shaman wants to bind wound. Mod Rods have a bit better ratio than cannibalize, but realistically the Mage is going to need the mana themselves for nuking, and summoning a bunch of Mod Rods takes time. The Shaman is getting no benefit from the Mod Rods. Muzzle of Mardu isn't going to give the Shaman pet a huge boost in DPS either.

This duo is like a Shaman/Rogue duo, but without the benefits of lockpick + sneak.
To say this duo is like a shaman/rogue duo without lockpick/sneak is simply inaccurate.

A mage will bring similar dps(superior dps until the rogue really starts to acquire gear) but also coth, burst dps, damage shield, a beefy pet tank, and pet chaining to the duo which can be extremely powerful to assist the shaman. To be able to chain summon a pet with over 3k hp will take a lot of pressure off the shaman trying to stay alive healing if needed, whereas a rogue will only contribute dps with an occasional sneak/pick lock. It would also come in handy for certain mobs like phinny where torpor won’t be effective. I’d much rather have a mage over rogue for these reasons if forming a static duo, you can always easily level a rogue bot to 50 to log in to open doors if needed or to drag corpses.
Last edited by Crede; 05-30-2023 at 10:59 AM..
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  #16  
Old 05-30-2023, 11:00 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
To say this duo is like a shaman/rogue duo without lockpock/sneak is simply inaccurate.

A mage will bring similar dps but also coth, burst dps, damage shield, a beefy pet tank, and pet chaining to the duo which can be extremely powerful to assist the shaman. To be able to chain summon a pet with over 3k hp will take a lot of pressure off the shaman trying to stay alive healing if needed, whereas a rogue will only contribute dps with an occasional sneak/pick lock. It would also come in handy for certain mobs like phinny where torpor won’t be effective. I’d much rather have a mage over rogue for these reasons if forming a static duo, you can always easily level a rogue bot to 50 to log in to open doors if needed or to drag corpses.
It's not.

1. You aren't going to be tanking with the pet, so "beefy pet" is irrelevant.
2. CoTH is going to be very niche in terms of actually using it in a duo. You are going to be hunting something very specific. Sneak + Lockpick is going to be more useful in general. Every duo is going to be missing something if you go down that road.
4. A Mage is only contributing DPS in a Mage/Shaman duo as well. Damage shields are DPS, backstab is burst DPS. Numbers-wise a rogue has higher average DPS than a Mage, and Mages can burst better when spending a lot of mana.
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  #17  
Old 05-30-2023, 11:06 AM
Crede Crede is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It's not.

1. You aren't going to be tanking with the pet, so "beefy pet" is irrelevant.
2. CoTH is going to be very niche in terms of actually using it in a duo. You are going to be hunting something very specific. Sneak + Lockpick is going to be more useful in general. Every duo is going to be missing something if you go down that road.
4. A Mage is only contributing DPS in a Mage/Shaman duo as well. Damage shields are DPS, backstab is burst DPS. Numbers-wise a rogue has higher average DPS than a Mage, and Mages can burst better when spending a lot of mana.
Sneak/lock pick are irrelevant and highly situational. As I said, if you want to access the 1-2 extra camps that require lock pick, then just level a rogue to 50 once the shaman gets higher. Had sneak pulling not been nerfed, I might have agreed with you.

A rogue simply does not offer enough over a mage in a duo. A rogue is more ideal in a 4 man competition where you already have multiple other roles covered.
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  #18  
Old 05-30-2023, 11:10 AM
Toxigen Toxigen is online now
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welp there goes the neighborhood
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  #19  
Old 05-30-2023, 11:19 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Sneak/lock pick are irrelevant and highly situational. Had sneak pulling not been nerfed, I might have agreed with you.

A rogue simply does not offer enough over a mage in a duo. A rogue is more ideal in a 4 man competition where you already have multiple other roles covered.
Both a Mage and a Rogue are just DPS in a Shaman duo. The Mage doesn't really have anything else in their toolkit a Shaman needs. It's simply a question of do you prefer occasional burst with med breaks (Mage), or consistent higher melee DPS (Rogue).

Sneak/lockpick is going to be used more than CoTH, unless you are doing something very specific. The only time where this may not be the case is if both players are super experienced, and never die or need to use sneak for scouting purposes.

You are correct a naked Mage is better than a naked Rogue because Mages have better DPS naked. So it would be tempting to pick a Mage over a Rogue when playing untwinked characters.
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  #20  
Old 05-30-2023, 11:23 AM
Jimjam Jimjam is offline
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Mage is the better duo cos you can go to dumb places with a mage and just gate out when you’re done (pre mallet).
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