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Old 09-02-2024, 08:53 PM
Knuckle Knuckle is offline
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Default Another Agility Thread

Was chatting with a guildie about loot and they said Ikky legs better than Dagarn legs for monk due to the agility. I had just acquired dagarn legs and I honestly had never heard AGI having any significant impact on p99 for any class. does anyone know the direct impact of agility, and what would say capping 255 agi vs 100 agi actually do for a level 60 monk when tanking a mob? I feel good about the Wurm Legs and don't plan on changing but curious if I have undervalued AGI in general.
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Old 09-03-2024, 10:41 AM
zelld52 zelld52 is offline
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agi doesnt have the same returns on mitigation as hard AC does. so if something has way more AC (20 more AC on dagarn legs than ikky legs) its the clear winner
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Old 09-03-2024, 12:21 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
agi doesnt have the same returns on mitigation as hard AC does. so if something has way more AC (20 more AC on dagarn legs than ikky legs) its the clear winner
That's what I've heard I just wish there was some data I could reference directly. I don't doubt the consensus. There would be more talk about gear with AGI if it had significant value. Just wish I knew what that value was.

And yeah overall its less about this specific instance and more overall, when does agi provide value, when does it beat out ac etc. Some are saying agi specifically effects monk dodge/ac differently from other classes, I don't disagree but imagine its still a negligible amount.
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Old 09-03-2024, 10:42 AM
zelld52 zelld52 is offline
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honestly, it doesnt matter on a monk. monks should be focused on learning to pull and not gearing imo
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Old 09-03-2024, 01:07 PM
busted busted is offline
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The only person I've ever seen actually trying to parse this was Kankersaur

https://www.youtube.com/watch?v=fYz1PVFbpAw

We need more people with parsers giving this a test.

From my anecdotal experience after I got a https://wiki.project1999.com/Helmet_of_the_Crawler I noticed I got hit way less. Maybe it's all in my head tho lol. I can't tell if it's the AC or the + 20 agi or both.

When you buff AGI, your AC stat bumps up. So it does *something*. Just not clear on how much it helps or if its the same/better than raw AC.

So I DO think AGI helps but have no "hard data" to prove it.

Maybe others have similar experiences they can share
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Old 09-03-2024, 02:32 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by busted [You must be logged in to view images. Log in or Register.]
When you buff AGI, your AC stat bumps up. So it does *something*. Just not clear on how much it helps or if its the same/better than raw AC.
displayed AC is a weird kinda composite stat that sorta guestimates roughly your overall tankiness... it isn't a value actually used in any melee equations.
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Old 09-03-2024, 02:12 PM
Vivitron Vivitron is offline
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The only attempt I've seen to parse it was Meathookk's. His whole document is interesting; his agi summary is:

Quote:
Summary: AGI improves avoidance in PvP. It also factors into Avoidance AC. However, past an easily
attainable point, AGI has no discernable impact in PvE.
https://www.project1999.com/forums/s...d.php?t=389704

But he does find that pvp hit rate involves checking the attacker's dex vs the defender's agi. There's a part of me that thinks "it seems unlikely that the emulator would use different combat systems between pvp and pve; I should look carefully for an alternate explanation." For example, while his parse shows no difference between 180 and 230 agi against a cliff golem, maybe it is relevant against stronger or weaker npcs. That said, I haven't been chasing agi on any of my characters.
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Old 09-07-2024, 12:25 PM
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Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
The only attempt I've seen to parse it was Meathookk's. His whole document is interesting; his agi summary is:



https://www.project1999.com/forums/s...d.php?t=389704

But he does find that pvp hit rate involves checking the attacker's dex vs the defender's agi. There's a part of me that thinks "it seems unlikely that the emulator would use different combat systems between pvp and pve; I should look carefully for an alternate explanation." For example, while his parse shows no difference between 180 and 230 agi against a cliff golem, maybe it is relevant against stronger or weaker npcs. That said, I haven't been chasing agi on any of my characters.
Ok I can actually legitimately step in here on this one. Null was a developer from the VZTZ PVP Server that came here during Red 99's heyday. I talked to him occasionally as I used to test spell resists and melee dmg with him from time to time prior to red. At some point when I wasnt even playing EQ I do recall him saying they wanted AGI to have a purpose in PVP and that it would translate to avoidance, so this fits perfectly.
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Old 09-03-2024, 05:01 PM
Snaggles Snaggles is offline
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It’s not the worst stat, better than CHA, INT or WIS.
A little AC is better than nothing. Barely though.
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Old 09-03-2024, 05:08 PM
Vivitron Vivitron is offline
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One more thing to note, avatar proc gives you another 100 agi.
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