#101
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What exactly would you say would give you the right to the "Sro AC camp" if it was a camp? That would be impossible to police, since to hold a camp you have to be actively killing placeholders and there's no placeholder for Sro AC. What would the rules be? First 30+ toon to park their kiester in Sro and /ooc "camping AC"?
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
#102
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hey, you redacted snaggletooths don't want instancing.
Here you go. Have fun. | ||
#103
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Fear not: In a few months when Quarm launches, the zones will be plenty empty for a little bit. I look forward to it!
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~Zeerik~
**Human Magician** | ||
#104
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#105
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#106
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#107
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I can say that I definitely remember the sro AC being almost fable-like in it's rareness. Here it spawns multiple times a day. Something seems off there.
I also do not remember the oot AC having a non-roaming spawn\ph, or there being lines of people waiting to camp it because it was so simple. For that matter, I don't really understand why they ever took jboots out of najena and made it a quest that didn't involve najena at all. Great way to kill a dungeon. | ||
#108
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Also, the AC in OOT was a roamer with a cyclops PH. It was never meant to be a static spawn with a 6 min timer. So much for keeping it classic. | |||
#109
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I never understood either of these moves. The wife and I started playing EQ at release. Side note: We didn't know one another, met in game and have been married for 18 years, but that's another story. I got the most amazing rare spawn and drop ever. A bit of feelgood in the rants and flames forum. Back to the topic: I believe the best way to run the AC is spawn is to have it be a random spawn (okay, yes, at night and in the sandy area) based off the trash spawn cycle, same as the SGs in Oasis, North and South Ro. Absolutely make it random and a "worked spawn," to make it harder to dominate or control. It's nearly always true of nearly any spawn, that a guild or group can purposely do so, that's up to the players and devs to police. Want Journeyman's Boots? Fine, go work the spawn for hours and hours and hours and hours and hours, to force the spawn cycle. Each night, keep forcing the spawn cycle and hope. What? No spawn? Welcome to Everquest. There are many things in the P1999 version that are anything but "vanilla." That said, I do genuinely appreciate the existence of P1999, thus that is not meant in an insulting manner. Their claim is something to the effect of "the closest to original...." Just for grins, there is a "vanilla" style UI someone made. It's here on the forums. It looks very good. Stone UI | |||
#110
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