#1
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Best 4 person all melee/hybrid group
Bard and Paladin seem like a lock (basically the Enchanter/Cleric of melee/hybrids) but after that it gets debatable depending on preferences. Do you add ROG/ROG for max DPS and rely on lulls to pull? ROG/MNK for high DPS with some FD pulling? Toss in a Ranger somewhere for SoW, snares and tracking? Can anyone possibly make a reasonable argument to include a Warrior or SK in this group? And what is the toughest mob a four-man melee/hybrid group could theoretically kill?
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#2
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Oh no, what have you done...
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#3
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well that'll be 500 pages and 3-5 real life hammer assaults
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#4
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Honestly?
I’d likely vote monk monk monk bard but my mind is open to being changed. 3 mends. 3 “tanks” who also do good dps. Minimal gear needed for any to be effective. Monks can flop aggro if health gets too low to pass the buck to the next monk. Bard + lute + hymn of restoration and later hymn + Nivs is all the healing they’ll ever need. Twist in some snare/slows and and other buffs. Yep … I think that would be my vote. Monks at baseline are just overpowered and a well played bard is a sight to behold. Of all the potential candidates out there, sk and warrior are arguably worst picks.
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Last edited by Troxx; 07-09-2024 at 09:12 PM..
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#5
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that's close
just like best 4 person caster group is definitely ench ench ench cler this question has nothing to do with the extra utility a class might provide, it's all about who slugs the hardest I agree with monk monk monk bard | ||
#6
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PAL/BRD/MNK/MNK would be a force for sure. All Human for style. | |||
#7
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is it EC gear or raid gear? if EC gear the pal would be beneficial
if its raid gear, pal can stay home for good | ||
#8
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I dunno. I’ve played all 3 to 60. As much as I love paladins I honestly think it would just slow them down. That … and there are plenty of videos of monks solo challenging some frankly obscene content. 3 monks lined up ready to flop aggro to the next monk to take over camping.
Paladin would absolutely be a viable class though consider. What the monks lack the bard makes up for in spades: mez, lull, snare, slow, fear, charm, selos, healing, haste … Whatever group compositions are debated, bard is gonna be the backbone if we limit to melee and hybrids. Bards are the WD40 of EQ.
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#9
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The other argument would be to say that with three monks flopping around plus bard lull you aren't going to have any bad pulls where you need a lot of cc at the same time as other bard songs. Either composition sounds pretty fun. | |||
#10
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stay on point, this isn't an opinion matter
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