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Old 07-09-2024, 07:20 PM
Vexenu Vexenu is offline
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Default Best 4 person all melee/hybrid group

Bard and Paladin seem like a lock (basically the Enchanter/Cleric of melee/hybrids) but after that it gets debatable depending on preferences. Do you add ROG/ROG for max DPS and rely on lulls to pull? ROG/MNK for high DPS with some FD pulling? Toss in a Ranger somewhere for SoW, snares and tracking? Can anyone possibly make a reasonable argument to include a Warrior or SK in this group? And what is the toughest mob a four-man melee/hybrid group could theoretically kill?
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Old 07-09-2024, 07:50 PM
Swish Swish is offline
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Oh no, what have you done...
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  #3  
Old 07-09-2024, 07:56 PM
Trexller Trexller is offline
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well that'll be 500 pages and 3-5 real life hammer assaults
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Old 07-09-2024, 09:08 PM
Troxx Troxx is offline
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Honestly?

I’d likely vote monk monk monk bard but my mind is open to being changed. 3 mends. 3 “tanks” who also do good dps. Minimal gear needed for any to be effective. Monks can flop aggro if health gets too low to pass the buck to the next monk.

Bard + lute + hymn of restoration and later hymn + Nivs is all the healing they’ll ever need. Twist in some snare/slows and and other buffs.


Yep … I think that would be my vote. Monks at baseline are just overpowered and a well played bard is a sight to behold.

Of all the potential candidates out there, sk and warrior are arguably worst picks.
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Old 07-09-2024, 09:28 PM
Trexller Trexller is offline
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that's close

just like best 4 person caster group is definitely ench ench ench cler

this question has nothing to do with the extra utility a class might provide, it's all about who slugs the hardest

I agree with monk monk monk bard
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Old 07-09-2024, 09:38 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Honestly?

I’d likely vote monk monk monk bard but my mind is open to being changed. 3 mends. 3 “tanks” who also do good dps. Minimal gear needed for any to be effective. Monks can flop aggro if health gets too low to pass the buck to the next monk.

Bard + lute + hymn of restoration and later hymn + Nivs is all the healing they’ll ever need. Twist in some snare/slows and and other buffs.
Monks are definitely OP and I can see the argument for including two, but I think the Paladin would bring more value than a third Monk, especially if the group wants to go after something really challenging. In a long, tough fight, a third Mend can't compete with Celestial Cleansing, LoH and Soulfire charges. Not to mention the obvious benefits of a rezzer in group (inb4 DSM suggests a pocket Cleric).

PAL/BRD/MNK/MNK would be a force for sure. All Human for style.
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Old 07-09-2024, 09:51 PM
Trexller Trexller is offline
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is it EC gear or raid gear? if EC gear the pal would be beneficial

if its raid gear, pal can stay home for good
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  #8  
Old 07-09-2024, 09:51 PM
Troxx Troxx is offline
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I dunno. I’ve played all 3 to 60. As much as I love paladins I honestly think it would just slow them down. That … and there are plenty of videos of monks solo challenging some frankly obscene content. 3 monks lined up ready to flop aggro to the next monk to take over camping.

Paladin would absolutely be a viable class though consider.

What the monks lack the bard makes up for in spades: mez, lull, snare, slow, fear, charm, selos, healing, haste …

Whatever group compositions are debated, bard is gonna be the backbone if we limit to melee and hybrids. Bards are the WD40 of EQ.
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Old 07-09-2024, 10:38 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Whatever group compositions are debated, bard is gonna be the backbone if we limit to melee and hybrids. Bards are the WD40 of EQ.
Not just that, they really shine when one or more of the caster roles is otherwise unfilled. They can fill any role 80% as well as a more specialized caster with 200% of the effort. But with a 3-5 song twist, they can't fill all the roles well simultaneously. One argument I'd make for paladin is root - a bard can lock down three adds with mezzes but then it's hard to do anything else. Another source of CC takes at least one responsibility off the bard. Some stuns would also be nice occasionally.

The other argument would be to say that with three monks flopping around plus bard lull you aren't going to have any bad pulls where you need a lot of cc at the same time as other bard songs. Either composition sounds pretty fun.
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  #10  
Old 07-09-2024, 11:00 PM
Trexller Trexller is offline
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stay on point, this isn't an opinion matter

Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
this question has nothing to do with the extra utility a class might provide, it's all about who slugs the hardest
monk monk monk bard would kill the toughest mob of any combo of 4 melee
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