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  #5311  
Old 07-13-2024, 10:14 PM
Trexller Trexller is offline
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Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
i disagree
I agree

Now we have to fight
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  #5312  
Old 07-14-2024, 12:47 AM
Duik Duik is offline
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So, what people are saying is that he went straight to the top, with a bullet?
https://usdictionary.com/idioms/numb...with-a-bullet/
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  #5313  
Old 07-14-2024, 12:59 AM
Trexller Trexller is offline
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bullets were grammar way back in the day, long before they won elections
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  #5314  
Old 07-14-2024, 08:11 AM
Rimitto Rimitto is offline
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enchanter enchanter cleric necro is clearly the best grouping.

Why? Necro has Twitch.
Alongside the clerics ability to heal him from lich, and clarity, it basically ensure that the party can handled most if not any situation that ANY caster party would ever be able to handle.

The prime problem of a full caster party is always going to be mana. Necro is the solution to that.
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  #5315  
Old 07-14-2024, 10:04 AM
Duik Duik is offline
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Bot bot bot bot bot
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  #5316  
Old 07-14-2024, 10:11 AM
Troxx Troxx is offline
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As a sidebar discussion, I’ve always wondered if the bard class would be best classified as a caster - not a hybrid. Rangers are half warrior/druid. Paladins are half warrior/cleric. SKs are half war/necro. Bards aren’t really half/half anything. What they DO do best doesn’t involve their weapons. Their weapons aside from having epic for the proc and instrument mods is unrelated to anything substantial they do - and this very unlike any of the other hybrids or the melee characters.

Having said that, they are neither intelligence casters nor wisdom casters. I question how our discussion would be different if bards were part of our consideration in this thread.

Rimitto, you are very much correct. I am inclined to agree. The lack of malo on high level slow-able targets could be painful, but generally in the locations you will find these targets, the available pets to charm have massive hp so you could just push through healing the pet(s) without a slow.
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  #5317  
Old 07-14-2024, 10:56 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
enchanter enchanter cleric necro is clearly the best grouping.

Why? Necro has Twitch.
Alongside the clerics ability to heal him from lich, and clarity, it basically ensure that the party can handled most if not any situation that ANY caster party would ever be able to handle.

The prime problem of a full caster party is always going to be mana. Necro is the solution to that.
When it comes to mana issues, Shaman/Necro solves mana problems better, due to Torpor + Canninalize, Slow, and Regen. You still get the great combo of being able to heal the Necro via Torpor, and the Necro gets Regen too. The Shaman can take on slow duty for example, so the Enchanters don't have to. This saves the Enchanters mana, and the Shaman has a much larger mana pool to work with than the Cleric. This also allows Enchanters to put another spell on bar if they want, and it allows them to focus on maintaining their pets more.

Shaman/Necro/Enchanter/Enchanter would be great. Have the Necro swap to a pocket Cleric for one of the rare targets that would need to CH the pet like Vaniki. Honestly though you don't really see people selling Vaniki loot rights. It's not a normal group camp.
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  #5318  
Old 07-14-2024, 11:08 AM
Snaggles Snaggles is online now
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The conversion rate on twitch is absolute garbage. Mod rods are more efficient than Cani4. They can be stacked and juggled until needed.

DS’s on an unhasted mob(s) is tons of DPS.

Necros don’t have a -60 MR debuff that lasts 19 mins.
Last edited by Snaggles; 07-14-2024 at 11:16 AM..
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  #5319  
Old 07-14-2024, 11:16 AM
Penish Penish is offline
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so in short, mage is winner by a mile

ty for the 532 pages
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  #5320  
Old 07-14-2024, 11:18 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
The conversion rate on twitch is absolute garbage. Mod rods are more efficient than Cani4. They can be stacked and juggled until needed.

DS’s on an unhasted mob(s) is tons of DPS.
Mod rods themselves have a better conversion rate than canni, but remember the Mage is spending 200 mana to make a single rod, and you only get 150 mana back from using one. The Mage is losing a lot of time and mana to make them, juggle them, and move them when the group changes position.

Or you could just save an Enchanter 225 mana per pull by having the Shaman slow instead, and the Shaman can maintain their mana pool with Torpor + Canni. Malo saves the Enchanters mana via less Charm breaks.

If the group really wants DS, the Shaman can make potions. The Shaman will be Torpor Tanking anyway. But slowed mobs don't produce great DS damage anyway.
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