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  #151  
Old 08-08-2023, 06:51 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Does banshee aura stack with ragefire arms? Also paladins get a self buff 65 dmg dd proc that offsets the advantage of the sk tap proc buff line id imagine
That is a good point, I forgot about both of those. Ragefire arms don't stack with banshee aura, so banshee aura is going to be 3 extra damage over ragefire arms.

So pet will be the main factor. As I said, the pet is about 12-15 DPS self buffed. My SK with Ancient Fire Etched Flamberge is doing around 60 DPS self buffed with 54% haste, so pet is about a 20% damage boost. More if you give it a good weapon and/or other player buffs.
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  #152  
Old 08-09-2023, 10:58 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
That is a good point, I forgot about both of those. Ragefire arms don't stack with banshee aura, so banshee aura is going to be 3 extra damage over ragefire arms.

So pet will be the main factor. As I said, the pet is about 12-15 DPS self buffed. My SK with Ancient Fire Etched Flamberge is doing around 60 DPS self buffed with 54% haste, so pet is about a 20% damage boost. More if you give it a good weapon and/or other player buffs.
I agree, the pet IS the main factor. The 52/58 sk pets kick ass, especially the 58 one. Solid dps, and good for eating HTs too. This should not be ignored when comparing pally vs sk dps.
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  #153  
Old 08-09-2023, 11:29 AM
Ripqozko Ripqozko is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
I agree, the pet IS the main factor. The 52/58 sk pets kick ass, especially the 58 one. Solid dps, and good for eating HTs too. This should not be ignored when comparing pally vs sk dps.
For grouping sure, imagine a whole side that you don't do called raiding. The sk pet won't be there. Hope that helps.
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  #154  
Old 08-09-2023, 11:34 AM
Toxigen Toxigen is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
For grouping sure, imagine a whole side that you don't do called raiding. The sk pet won't be there. Hope that helps.
In which case paladood is objectively better because muh soulfires.
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  #155  
Old 08-09-2023, 11:42 AM
Crede Crede is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
For grouping sure, imagine a whole side that you don't do called raiding. The sk pet won't be there. Hope that helps.
Imagine thinking hybrids matter in raids. Better off logging your war, cleric, or rogue. I raided for years on live. There's no secret about it. Velious is far easier than later expansions which actually required skill & gear.
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  #156  
Old 08-09-2023, 11:49 AM
Ripqozko Ripqozko is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Imagine thinking hybrids matter in raids. Better off logging your war, cleric, or rogue. I raided for years on live. There's no secret about it. Velious is far easier than later expansions which actually required skill & gear.
They do all the trash clear tanking and kunark, they tank a lot. Just shows how out of date you are. Hope that helps .
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  #157  
Old 08-09-2023, 11:53 AM
Crede Crede is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
They do all the trash clear tanking and kunark, they tank a lot. Just shows how out of date you are. Hope that helps .
Again, they don't matter. Can win without em. Hope that helps.
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  #158  
Old 08-09-2023, 11:57 AM
Ripqozko Ripqozko is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Again, they don't matter. Can win without em. Hope that helps.
Nope we want them sorry
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  #159  
Old 08-09-2023, 12:04 PM
Jimjam Jimjam is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Yeah I never understood why SKs didn’t get the same piercing caps paladins did.
Its because sk had legacy piercing skill from being able to use daggers.

Paladins didn’t have the skill until lances were introduced in velious, a ‘noble and heroic’ weapon which is imo why they got such a high skill cap - so they could be arthurian style paladins saving the day.


Even if lances being 2 handed, used on foot and not coupled with shields even made sense.
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  #160  
Old 08-09-2023, 01:25 PM
Ennewi Ennewi is online now
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Again, they don't matter. Can win without em. Hope that helps.
I used to think this but knights have become a mainstay for quite a few targets, esp burndown Kunark targets. Raids need DPS to be able to go full bore ASAP without the mob turning and dropping melee DPS, or ping ponging between slowers/nukers.

In retrospect, SKs ought to have received harmshield but DA idols are cheap, and now there's also protection of the dain. Paladins having DA innately and sanctification allows them to run in and trigger the initial AE, then disc to avoid dying to subsequent AEs while heals are landing. Similar deal with rangers hitting weaponshield while backpedaling Venril Sathir.

Snap aggro takes a shortcut to the loot where otherwise it could be a detour. It's not like warriors don't have access to snap aggro, but it is costly and not the easiest to replace.
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