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View Poll Results: World of Warcraft is the true spiritual successor to EverQuest.
True 8 40.00%
False 10 50.00%
Other (posted in comment). 1 5.00%
I don't trust polls. 1 5.00%
Voters: 20. You may not vote on this poll

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  #11  
Old 07-04-2024, 05:07 PM
Salaryman Salaryman is offline
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I like wow, I am the King of IronForge, but the instanced bosses and lack of classes like bard and enchanter make this vote a no.

EQ was made by a company that thought they would go under after launch like Morrowind and Demon's Souls, you dont get quality and risk taking like that without those parameters happening.

Spiritual succesor to EQ: Darkfall Online.
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  #12  
Old 07-05-2024, 01:50 AM
branamil branamil is offline
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Elden Ring is the true spiritual successor to EQ, because of it's brutal unforgiving nature, inaccessible lore, and unintuitive quests.
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  #13  
Old 07-05-2024, 03:36 PM
Wakanda Wakanda is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
How about them wow tokens tho
How about them kronos though?
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  #14  
Old 07-05-2024, 03:38 PM
Wakanda Wakanda is offline
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Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
If WoW hadn't been based on a well-established and beloved franchise (Warcraft), and was instead just a generic cartoony looking original mmo with the exact same mechanics, I'm not sure it would have been nearly as successful.

People are always like "Well see it killed EQ because of this feature or that feature" but they always leave out "oh also it's a WARCRAFT GAME"
One of the big things for WoW's success was also the fact that it ran easily on any e-machine or cheap laptop. I spent all kinds of money trying to get EQ 2 to run decently on my PC and it never did. Was really frustrating too because back then, online shopping wasn't a big thing, so this involved driving all over to random "computer stores" to see if they had anything I could upgrade in my already fairly expensive gaming PC to see if it would make EQ 2 run better. Had same problem with Vanguard.
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  #15  
Old 07-05-2024, 03:55 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Salaryman [You must be logged in to view images. Log in or Register.]
I like wow, I am the King of IronForge, but the instanced bosses and lack of classes like bard and enchanter make this vote a no.

EQ was made by a company that thought they would go under after launch like Morrowind and Demon's Souls, you dont get quality and risk taking like that without those parameters happening.

Spiritual succesor to EQ: Darkfall Online.
IDK if you can count Darkfall because this is the first time I've heard of it, and I have played almost every MMO on the market. If we were just talking about game design I would have said Rift because while it's like WoW, it is actually also very much like EQ in the sense that it actually did have support classes like bard and enchanter and they played critical roles in groups and raids. They also had Reavers which played similarly to Shadow Knights in EQ, and things like armor dye and housing (EQ 2, but still a sony concept). But because the game's success was so short lived, I can't really count it.

When I played WoW classic and P99 back to back the parallels became really obvious when it came to class design. Paladins felt like bards with their different auras that effected entire groups. Hybrids in general were subpar at everything. Warriors were the only tanks and scaled ridiculously well with gear (very similar to EQ). Priests were the only REAL healers, with druids and shamans feeling second rate comparatively. This made Priests feel like they were directly inspired by Clerics from EQ.

Enchanters being removed from the game? Not really. I feel like they made every class an Enchanter when WoW launched. I remember trying to piece together groups and raids based off of what classes had different CC than what we already had. I would also argue that Priest's mind control was because of charm in EQ. We've never seen mainstream MMOs afterwards really implement such a skill (at least to my knowledge).

But also the way the zones are designed in early WoW is VERY EQ inspired. Like having to wait at the docks to get on a tiny raft that will take me out to an island where I get quests reminds me of Toxxulia forest. The huge run that night elves have to make to get to the rest of the allied forces. Anytime I run through the wetlands, and see all kinds of dangerous high level mobs crossing the path in front of me, I have flashbacks to the run you make through the Karanas to get from Qeynos to Freeport. The ramp at the end of the Wetlands run (Dun Algaz) is almost certainly inspired by the ramp to Highpass.

Like there's so many other examples I could use.

I've played sooooo many MMOs and none of them had a start that was so obviously inspired by EQ other than WoW. Like yeah, I know retail isn't like that, but neither is EQ live, lol. Like Classic WoW has more in common with EQ than EQ live does.
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  #16  
Old 07-05-2024, 03:56 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
Elden Ring is the true spiritual successor to EQ, because of it's brutal unforgiving nature, inaccessible lore, and unintuitive quests.
It's not even an MMO though. Like IDK how a mostly single player game can be compared to an MMO [You must be logged in to view images. Log in or Register.]
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  #17  
Old 07-05-2024, 04:03 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
If you are talking dopamine addiction most certainly. It was certainly watered down to appeal to the masses. The spirit of EQ for me is balance and challenge.

WoW did far better at raid encounters, if EQ did that from the start then near perfect game.

The whole question mark quest thing is ugh, and soloing to quest to max level felt less community driven. Every patch made the game easier because need to keep crybabies happy for subs.
This will sound crazy to most people, but I feel like the raids in early EQ were better than the raids in WoW. The adrenaline and excitement of zoning into dangerous zones like Plane of Fear and Plane of Hate etc. are something I can't describe as I've never experienced it in any other MMO. These intense raids that would have like 85-100+ people in it, and still wipe; it felt like a super epic undertaking, and high risk vs reward. I remember the first time I raided on P99 I was actually really confused. There was like 15 of us and I was wondering where the rest of the raid was at, or if we were going to cancel it, and then we zoned in and completely dominated the content. IDK if this is because P99 is scaled wrong, or if modern hardware and knowledge have just trivialized the experience, but it wasn't fun for me at all.

I still never quest on classic WoW btw. I always grind and I get a ton of epics and gold by doing so and out-level all of my friends (granted I know all of the good spots). I passionately hate leveling through the quest system, as do most players, apparently. Which is why a lot of my friends on WoW exclusively level through the dungeon system [You must be logged in to view images. Log in or Register.] like if some people like quests, that's fine, I get it. But like.... it's so repetitive and redundant.
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  #18  
Old 07-05-2024, 04:09 PM
Wakanda Wakanda is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Just palling around the gnomeragon newbie area... it's something to explore, like EQ was. And see. WoW got too far away from its roots.

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Anyway wows biggest problem are its players not the game itself. It's players dont want to play an MMO anymore.
That's one thing about WoW, and every other MMO I've played that wasn't EQ. You never actually feel like you're in the game. With EQ, even with it's terrible graphics (by today's standards, they were groundbreaking at the time), I always feel like I'm really in the environment. IDK if it's the camera angle, the slow pace, the fact that you're in environments that are inherently dangerous, and any nodding off or missteps could get you killed etc. But it really draws you in.

You aren't wrong about modern WoW players not wanting to play an MMO.

I play retail WoW on a roleplay server. It has areas of the game that are SUPER social, and players just congregate and hang out and chit chat for all hours of the night. It's one of my favorite things to do on WoW, and it reminds me of old school EQ, how you would just run into random groups of players standing around talking in Qeynos Hills and join in on the conversation. But whenever I do this, my younger friends who play WoW with me start stomping their feet and complaining about being bored and asking me why I haven't queue'd us for another dungeon.

Maybe classic MMOs will never appeal to a large audience again? IDK. I imagine a well done VR MMO would feel very much like EQ if done right however.
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  #19  
Old 07-06-2024, 11:25 AM
magnetaress magnetaress is offline
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Wow did one thing right: leveling is fast and the end game. Particularly M+ is accessible within a few weeks of casual play.
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  #20  
Old 07-06-2024, 12:59 PM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
That's one thing about WoW, and every other MMO I've played that wasn't EQ. You never actually feel like you're in the game. With EQ, even with it's terrible graphics (by today's standards, they were groundbreaking at the time), I always feel like I'm really in the environment. IDK if it's the camera angle, the slow pace, the fact that you're in environments that are inherently dangerous, and any nodding off or missteps could get you killed etc. But it really draws you in.

You aren't wrong about modern WoW players not wanting to play an MMO.

I play retail WoW on a roleplay server. It has areas of the game that are SUPER social, and players just congregate and hang out and chit chat for all hours of the night. It's one of my favorite things to do on WoW, and it reminds me of old school EQ, how you would just run into random groups of players standing around talking in Qeynos Hills and join in on the conversation. But whenever I do this, my younger friends who play WoW with me start stomping their feet and complaining about being bored and asking me why I haven't queue'd us for another dungeon.

Maybe classic MMOs will never appeal to a large audience again? IDK. I imagine a well done VR MMO would feel very much like EQ if done right however.
Do you think classic EQ promotes socializing because of camps and the slower pace?

In wow, when you’re running a dungeon, you never slow down or stop. Health and mana regen rates are so fast that by the time you could start having a meaningful conversation, you’re already ready to fight.

So maybe it’s 50% environment 50% player.
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