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View Poll Results: World of Warcraft is the true spiritual successor to EverQuest. | |||
True | 8 | 40.00% | |
False | 10 | 50.00% | |
Other (posted in comment). | 1 | 5.00% | |
I don't trust polls. | 1 | 5.00% | |
Voters: 20. You may not vote on this poll |
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#11
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I like wow, I am the King of IronForge, but the instanced bosses and lack of classes like bard and enchanter make this vote a no.
EQ was made by a company that thought they would go under after launch like Morrowind and Demon's Souls, you dont get quality and risk taking like that without those parameters happening. Spiritual succesor to EQ: Darkfall Online. | ||
#12
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Elden Ring is the true spiritual successor to EQ, because of it's brutal unforgiving nature, inaccessible lore, and unintuitive quests.
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#14
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#15
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When I played WoW classic and P99 back to back the parallels became really obvious when it came to class design. Paladins felt like bards with their different auras that effected entire groups. Hybrids in general were subpar at everything. Warriors were the only tanks and scaled ridiculously well with gear (very similar to EQ). Priests were the only REAL healers, with druids and shamans feeling second rate comparatively. This made Priests feel like they were directly inspired by Clerics from EQ. Enchanters being removed from the game? Not really. I feel like they made every class an Enchanter when WoW launched. I remember trying to piece together groups and raids based off of what classes had different CC than what we already had. I would also argue that Priest's mind control was because of charm in EQ. We've never seen mainstream MMOs afterwards really implement such a skill (at least to my knowledge). But also the way the zones are designed in early WoW is VERY EQ inspired. Like having to wait at the docks to get on a tiny raft that will take me out to an island where I get quests reminds me of Toxxulia forest. The huge run that night elves have to make to get to the rest of the allied forces. Anytime I run through the wetlands, and see all kinds of dangerous high level mobs crossing the path in front of me, I have flashbacks to the run you make through the Karanas to get from Qeynos to Freeport. The ramp at the end of the Wetlands run (Dun Algaz) is almost certainly inspired by the ramp to Highpass. Like there's so many other examples I could use. I've played sooooo many MMOs and none of them had a start that was so obviously inspired by EQ other than WoW. Like yeah, I know retail isn't like that, but neither is EQ live, lol. Like Classic WoW has more in common with EQ than EQ live does. | |||
#16
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#17
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I still never quest on classic WoW btw. I always grind and I get a ton of epics and gold by doing so and out-level all of my friends (granted I know all of the good spots). I passionately hate leveling through the quest system, as do most players, apparently. Which is why a lot of my friends on WoW exclusively level through the dungeon system [You must be logged in to view images. Log in or Register.] like if some people like quests, that's fine, I get it. But like.... it's so repetitive and redundant. | |||
#18
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You aren't wrong about modern WoW players not wanting to play an MMO. I play retail WoW on a roleplay server. It has areas of the game that are SUPER social, and players just congregate and hang out and chit chat for all hours of the night. It's one of my favorite things to do on WoW, and it reminds me of old school EQ, how you would just run into random groups of players standing around talking in Qeynos Hills and join in on the conversation. But whenever I do this, my younger friends who play WoW with me start stomping their feet and complaining about being bored and asking me why I haven't queue'd us for another dungeon. Maybe classic MMOs will never appeal to a large audience again? IDK. I imagine a well done VR MMO would feel very much like EQ if done right however. | |||
#19
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Wow did one thing right: leveling is fast and the end game. Particularly M+ is accessible within a few weeks of casual play.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#20
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In wow, when you’re running a dungeon, you never slow down or stop. Health and mana regen rates are so fast that by the time you could start having a meaningful conversation, you’re already ready to fight. So maybe it’s 50% environment 50% player. | |||
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