Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 05-14-2020, 07:51 PM
Indecisive Indecisive is offline
Sarnak

Indecisive's Avatar

Join Date: Feb 2019
Posts: 278
Default

Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
not this bullshit game of let's be nice to the LFG wizard.
Wizards are just fine group dps in classic. This isn't blue with years and years of kunark and velious twinks running around. Evac is great in a pinch too, and a lot more needed without all the aforementioned twink gear to carry you through bad pulls.
  #12  
Old 05-14-2020, 09:12 PM
turbosilk turbosilk is offline
Sarnak


Join Date: Jun 2016
Posts: 494
Default

Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
They are "green" yes but give xp all the way to 50. BnB is better at 47+ but you can mow down the royals kobolds easily at high 40's and still advance the xp bar quite reasonably to 50, I promise you.
In my experience there is too much green no exp at 48+. I leave the camp for those 45 and under.
  #13  
Old 05-14-2020, 09:27 PM
Fammaden Fammaden is offline
Planar Protector


Join Date: Jun 2018
Posts: 1,463
Default

Quote:
Originally Posted by Indecisive [You must be logged in to view images. Log in or Register.]
Wizards are just fine group dps in classic. This isn't blue with years and years of kunark and velious twinks running around. Evac is great in a pinch too, and a lot more needed without all the aforementioned twink gear to carry you through bad pulls.
Full six man xp groups at higher levels (like 47+) are all about keeping pulls coming as close to constantly as possible, in every era. Wiz may be fine in lower level groups but eventually the mechanics catch up to you. Wizards can't sustain dps without downtime, and downtime kills the flow of a full xp group. Melee and pets beat wizards at sustained dps exponentially, and druids can evac while also offering heals and a multitude more other utility options than a wizard.

This isn't like the "rangers suck" stereotype which was proven to be wrong. Wizards are simply the most inefficient class for a higher level six man group, bar none and its not even close.
Last edited by Fammaden; 05-14-2020 at 09:33 PM..
  #14  
Old 05-15-2020, 04:36 AM
Indecisive Indecisive is offline
Sarnak

Indecisive's Avatar

Join Date: Feb 2019
Posts: 278
Default

Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Full six man xp groups at higher levels (like 47+) are all about keeping pulls coming as close to constantly as possible, in every era. Wiz may be fine in lower level groups but eventually the mechanics catch up to you. Wizards can't sustain dps without downtime, and downtime kills the flow of a full xp group. Melee and pets beat wizards at sustained dps exponentially, and druids can evac while also offering heals and a multitude more other utility options than a wizard.

This isn't like the "rangers suck" stereotype which was proven to be wrong. Wizards are simply the most inefficient class for a higher level six man group, bar none and its not even close.
In classic, there's only so many camps, and only so many mobs. High congestion works in the favor of wizards, as it allows them more time to med between pulls, which in turn allows them to spend more mana on nukes. There's always going to be downtime in groups until Kunark and players can spread out more.

They also bring a lot more to the table in utility, especially in emergency situations. Rogues and the like are great, but they can't burn down a target if there's trouble, or CC root an add when the enchanter is LOM. To say nothing of evac that saves lives in classic, particularly.

Wizards bring a lot more to the table than they're given credit for. They'll never be top tier dps in groups - but they're not nearly as bad as people think they are, especially since much of that opinion is flavored by extreme overgearing from an extended timeline on Blue.
  #15  
Old 05-15-2020, 08:11 AM
Guesty07 Guesty07 is offline
Kobold


Join Date: Nov 2019
Posts: 184
Default

Wizards dont need to use their biggest, most mana intensive nuke on every mob to be effective.
  #16  
Old 05-15-2020, 09:04 AM
Cen Cen is offline
Planar Protector

Cen's Avatar

Join Date: Jul 2016
Posts: 2,233
Default

Ive recently discovered the nightly kithkor pickup groups. So many mobs on a normal decent zem
__________________
  #17  
Old 05-15-2020, 02:27 PM
Bigsham Bigsham is offline
Banned


Join Date: Jan 2020
Location: World 1-1
Posts: 1,084
Default

Goodluck pulling nonstop at any high level camp there isnt enough mobs

6 wizards can kill faster and keep more crap cleared then any group

sorry you suck
  #18  
Old 05-15-2020, 03:22 PM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,837
Default

Quote:
Originally Posted by Bigsham [You must be logged in to view images. Log in or Register.]
Goodluck pulling nonstop at any high level camp there isnt enough mobs

6 wizards can kill faster and keep more crap cleared then any group

sorry you suck
Barcode?
  #19  
Old 05-16-2020, 12:25 AM
Barantor Barantor is offline
Kobold


Join Date: Jul 2019
Posts: 101
Default

Quote:
Originally Posted by Guesty07 [You must be logged in to view images. Log in or Register.]
Wizards dont need to use their biggest, most mana intensive nuke on every mob to be effective.
  #20  
Old 05-16-2020, 12:44 AM
Adron Adron is offline
Kobold


Join Date: Jun 2017
Posts: 110
Default

6 wizards vs 6 mages? i'm gonna hafta go with 6 mages. not that it ever happens. 6 tanks regenning at 30/tic, close to the same nuke per critter to finish.
Not that i dispute that 6 nukers could clean up in a dungeon with very very crowded condtions. with rune spells, they could easily take zero dmg every fight.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:34 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.