![]() |
#1
|
|||
|
![]() I know this is probably a trash post but I never really roll INT casters and I am curious is there a point of "twink" like a fungi t-staff monk with 41% haste type feeling at low levels for any casters? I feel like being gated by meditating no matter how much mana you stack must be annoying and limit the potential of twinking.
__________________
| ||
#2
|
|||
|
![]() I'm just quickly scanning my brain and I think I just stack Mana gear? There's no like fungi for casters that I can think of off the top of my head.
I feel like I just get good HP/Mana gear.. tolp robe & fire torch weapon thingy... 🤔 | ||
#3
|
|||
|
![]() +HP +Mana. Always works. HP AC on a caster will run out sooner. Less mitigation from AC and less defense etc.
Skillz and situational awareness will win out. A twinked monk in the hands of a total twonk would certainly survive. A skilled player with the same gear? Better. Same with casters but I think skillz will count more here. Just my seat-of-the-pants feeling. TL;DR Twinking for a caster is +HP +Mana AND knowledge of the class. | ||
#4
|
|||
|
![]() Oh the those pet summons like the one from Lguk or the higher end one I forget the name of right now.
https://wiki.project1999.com/Brazier...ntal_Summoning | ||
#5
|
|||
|
![]() A Wizard with a bunch of +Mana gear can start quad kiting at level 8. A well-geared Necro twink can get surprisingly far with face tanking and lifetapping. Enchanters don't benefit much from heavy twinking except better survivability and more reliable charms, and Mages gain almost nothing from twinking beyond the focus items and some very basic INT/mana/STR gear.
| ||
#6
|
|||
|
![]() For ench getting to 190ish from base cha will make a huge difference on charm stability.
Charming is a huge mana hog too so more mana always help being more efficient with charms. Started my ench from scratch and I don't know how many fights I had to tap out because charm broke 3 times or I got an add I couldn't manage. And since you're stacking cha, if you're untwinked you won't have significant int/mana before you reach 60 so getting both with twinking is a major help. | ||
#7
|
|||
|
![]() For levels 1-10/12ish a tola robe and a good weapon like a smoldering brand is pretty fun.
Beyond that for necros and enchanters a zlandi heart is fun,feels very powerful. | ||
#8
|
||||
|
![]() Quote:
| |||
#9
|
|||
|
![]() Honestly, I feel like you twink a melee so that you don't feel absolutely miserable. I only felt I was more powerful than casters for the first 30-45 levels or so.
Casters may get less out of twinking but I think some underestimate the difference it can make and they have a far stronger starting point. An FT1-item and Z-heart speeds up progression considerably. Simple +HP and +mana items can make fights basically unlosable. The spell damage and dot clickies for casters are great too. E.g. wizard low level nuke wand, mage burned wood staff at 46 and VP staff for necro at 50. Perhaps for priest classes the clickies are more impactful however, e.g. lumi staff, jbb, sham epic. Then there's utility items however like CoS will always be good for their respective classes. | ||
#10
|
|||
|
![]() Imo the caster twink is the humility to twink it for melee and keep defence/dodge levelled while it is easy. Most casters have a cheap 11/22 available if not better. The first 12 levels the spells suck and mana regen sucks more. 12-20 start to actively use spells and recoup mana but keep taking hits too.
20+don’t neglect defence, but start actually playing a caster. Level or bind near a druid port and pay to summon potg. Ds and heal pots always rock if you don’t mind investing in disposables. | ||
![]() |
Thread Tools | |
Display Modes | |
|
|