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  #31  
Old 02-04-2025, 08:45 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by sogundordor [You must be logged in to view images. Log in or Register.]
err.. maybe i'm sleepy~
i mean about your theory, if the target change to a lv50 velious mob, what will you predict the graph will look like?
At the moment I reckon the graph would show the same cut off - there seems to be a cap on worn AC but SK has ways to further lower average hit - perhaps the better defence skill.

have we been using AC buffs on either class? These may be subject to a separate cap and may explain the difference. Likewise did the SK use a shield (or maybe epic which seems to be a pseudo shield)? In the live AC revamp shield ac got added as worn ac but then added again after the cap … many suggest that system is used here (even though it may actually be out of era).
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  #32  
Old 02-04-2025, 10:46 AM
Goregasmic Goregasmic is offline
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Originally Posted by sogundordor [You must be logged in to view images. Log in or Register.]
thats base on Haynar the Developer said "I added a low level raw ac cap of level * 6 + 25." at 04-23-2014
i know it can't direct apply to lv60, but its logic is "cap goes higher as your level higher" right? cap can't be under 325/385 at lv60

I need some more advice~ how do you read the data/graph?
and about your theory, what will you predict the graph will look like?
and i'll try to get some more data before my lunar new year holiday ends =P
Interesting, SKs have ~20% more defense and ranger take ~20% more damage.

But SKs have 155 dodge and 200 parry.

Rangers have 170 dodge and 220 parry.

Technically rangers should have a lower mitigation but more avoidance?

This thread has some avoidance/mitigation formulas but we're not sure it is the p99 ones and I'm not smart enough to draw any definitive conclusions.

https://www.eqemulator.org/forums/sh...ad.php?t=40543

I'd still be really curious to see a test with higher level mobs to know if there's a mitigation split at some point for both classes.
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  #33  
Old 02-04-2025, 11:40 AM
Jimjam Jimjam is offline
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Dodge and parry are shite. Defence increases avoidance more than they do. Sk has better defence so much better avoidance.
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  #34  
Old 02-04-2025, 11:54 AM
sogundordor sogundordor is offline
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Goregasmic you've found something interesting~

about "Riposte+Dodge+Parry" skill
ranger: 185+170+220=575
sk: 200+155+205=560
*sk is 2.6% lower than ranger~

in my data:
ranger average "Riposte+Dodge+Parry" = 22.65%
sk average "Riposte+Dodge+Parry" = 24.77%
*sk is 8.5% higher than ranger~

sk is is doing better at lower skill~ damn why?!
perhaps its some kind of game mechanics, "The order is: Parry/Block --> Riposte --> Dodge --> Shield Block." something like that~

Oh wait, i can check the logs now~ let me see~
ranger parry:9.8%, riposte: 6.4%, dodge: 8.3%
sk parry:11.7%, riposte:7.5%, dodge:8.5%


*ummm... chance of parry is not only parry skill, its also related to something like Defense? this is something new i was only focusing on mitigation~
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  #35  
Old 02-04-2025, 12:26 PM
Jimjam Jimjam is offline
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Imagine if dodge/parry/riposte are being triggered on misses instead of swings or hits haha
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  #36  
Old 02-04-2025, 08:37 PM
Salaryman Salaryman is offline
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My AC is 1 million.
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  #37  
Old 02-04-2025, 11:03 PM
Snaggles Snaggles is offline
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Classes very well can have some baked in advantage regardless of the displayed AC number. Call it whatever you want. Comparing Ranger to Knight mitigation isn’t the same, knights to monks/warriors, etc.

All the reason to just beat them on the dps parse with a ranger. It’s more fun anyways.
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  #38  
Old 02-05-2025, 12:04 AM
Keebz Keebz is offline
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Did anyone parse with spell ac versus armor ac? IIRC spell AC is different in certain ways. Probably won't make a difference, but worth validating.
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  #39  
Old 02-05-2025, 08:17 AM
Duik Duik is offline
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Maybe take that hint Mr Sewerageman.

Literally.
Nobody.
Cares.
About.
Red.
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  #40  
Old 02-05-2025, 10:01 AM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Did anyone parse with spell ac versus armor ac? IIRC spell AC is different in certain ways. Probably won't make a difference, but worth validating.
True to the intent of the original post, I feel you raised the most important question.If worn AC is broken but spell buff AC is not (or less so for rangers), the Ranger spells especially when cast on themselves have far more meaning. This logic might carry forward to the Druid who also has a Coat-line buff but is limited to leather.

Call of Earth and Thorncoat alone are 56 AC, Skin like Nature is an extra 16. These all last at minimum one hour. There are some blocking issues but these can be sorted situationally. Dain Hammer won’t stack with Thorncoat; Ring 8/9/10 and Shissar won’t stack with Call of Earth, Aego/PoTG/Heroism won’t stack with SoN. Rangers get Feet Like Cat which is another tickle of AC via AGI but I haven’t ever cast it.

I tend to run around with Arch Shielding and R9 clicked but if there was a reasonable argument for the AC versions, if tanking in a group, I’m all for it. Also, I’m too lazy to test this [You must be logged in to view images. Log in or Register.].
Last edited by Snaggles; 02-05-2025 at 10:06 AM..
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