![]() |
#31
|
||||
|
![]() Quote:
have we been using AC buffs on either class? These may be subject to a separate cap and may explain the difference. Likewise did the SK use a shield (or maybe epic which seems to be a pseudo shield)? In the live AC revamp shield ac got added as worn ac but then added again after the cap … many suggest that system is used here (even though it may actually be out of era). | |||
#32
|
||||
|
![]() Quote:
But SKs have 155 dodge and 200 parry. Rangers have 170 dodge and 220 parry. Technically rangers should have a lower mitigation but more avoidance? This thread has some avoidance/mitigation formulas but we're not sure it is the p99 ones and I'm not smart enough to draw any definitive conclusions. https://www.eqemulator.org/forums/sh...ad.php?t=40543 I'd still be really curious to see a test with higher level mobs to know if there's a mitigation split at some point for both classes. | |||
#33
|
|||
|
![]() Dodge and parry are shite. Defence increases avoidance more than they do. Sk has better defence so much better avoidance.
| ||
#34
|
|||
|
![]() Goregasmic you've found something interesting~
about "Riposte+Dodge+Parry" skill ranger: 185+170+220=575 sk: 200+155+205=560 *sk is 2.6% lower than ranger~ in my data: ranger average "Riposte+Dodge+Parry" = 22.65% sk average "Riposte+Dodge+Parry" = 24.77% *sk is 8.5% higher than ranger~ sk is is doing better at lower skill~ damn why?! perhaps its some kind of game mechanics, "The order is: Parry/Block --> Riposte --> Dodge --> Shield Block." something like that~ Oh wait, i can check the logs now~ let me see~ ranger parry:9.8%, riposte: 6.4%, dodge: 8.3% sk parry:11.7%, riposte:7.5%, dodge:8.5% *ummm... chance of parry is not only parry skill, its also related to something like Defense? this is something new i was only focusing on mitigation~ | ||
#35
|
|||
|
![]() Imagine if dodge/parry/riposte are being triggered on misses instead of swings or hits haha
| ||
#36
|
|||
|
![]() My AC is 1 million.
| ||
#37
|
|||
|
![]() Classes very well can have some baked in advantage regardless of the displayed AC number. Call it whatever you want. Comparing Ranger to Knight mitigation isn’t the same, knights to monks/warriors, etc.
All the reason to just beat them on the dps parse with a ranger. It’s more fun anyways. | ||
#38
|
|||
|
![]() Did anyone parse with spell ac versus armor ac? IIRC spell AC is different in certain ways. Probably won't make a difference, but worth validating.
| ||
#39
|
|||
|
![]() Maybe take that hint Mr Sewerageman.
Literally. Nobody. Cares. About. Red. | ||
#40
|
||||
|
![]() Quote:
Call of Earth and Thorncoat alone are 56 AC, Skin like Nature is an extra 16. These all last at minimum one hour. There are some blocking issues but these can be sorted situationally. Dain Hammer won’t stack with Thorncoat; Ring 8/9/10 and Shissar won’t stack with Call of Earth, Aego/PoTG/Heroism won’t stack with SoN. Rangers get Feet Like Cat which is another tickle of AC via AGI but I haven’t ever cast it. I tend to run around with Arch Shielding and R9 clicked but if there was a reasonable argument for the AC versions, if tanking in a group, I’m all for it. Also, I’m too lazy to test this [You must be logged in to view images. Log in or Register.]. | |||
Last edited by Snaggles; 02-05-2025 at 10:06 AM..
|
![]() |
Thread Tools | |
Display Modes | |
|
|