#31
|
||||
|
Quote:
[1] Rogean: Adjusted aggro formula calculations for spell SPAs: AC/Atk Debuff, Snare, Slow, Blind, Stun, Fear, Spinstun, Charm, Mez. Rogean: The SPA above are capped at 1200 aggro, or 400 if the player is not high enough level to use the spell (Ex: Procs). Rogean: Removed an overall spell cap of 400 aggro if player was not high enough level for the spell. This is instead capped per SPA Above. Rogean: Bards are now capped at 140 aggro per song/spell/proc in all circumstances. Rogean: Various spells in our database had erroneous bonus hate values that should not exist in any of our eras. The code handling that is now removed. This affected various spells in the Tashan line and Ykesha proc. | |||
#32
|
||||
|
Quote:
| |||
#33
|
|||
|
There's one thing I've always wondered about, and could never find an answer to:
It's said that your off-hand weapon has half the proc rate of your main hand. That has been cited as fact for 20+ years. But you also have a <100% chance to even swing with your OH. Depending on class, it's typically around 60-75% at level 60, and obviously less at lower levels. The wiki lists exact percentages per class. In fact, that page has oddly low dual wield rates for warrior, so maybe this class has a particular handicap in OH swing chance. No telling if that's accurate. Is that 'chance to swing with off-hand' then a further reduction of your off-hand's proc rate on top of the inherently halved chance, or is it the actual genesis of the idea that your off-hand procs less, which has then been inaccurately interpreted as "half the proc rate"? Like maybe there is no direct reduction in OH proc rate, people just figured you only swing with your OH about half the time? If the former is the case, off-hand proc rates would actually be more like 33% if it's half rate and then further reduced by OH swing chance. In the latter case, if there is no inherent reduction in proc rate but merely a sub-100% chance to swing with your OH, it's more like 70% (at level 60; less before), give or take a bit depending on the exact dual wield skillcap of your class. Anyone know? I've never seen this discussed before. It seems to me like it has to be one or the other. The OH proc rate can't be exactly 50% of MH if the inherent proc rate is halved while you also have only, say, 70% to even swing your OH in the first place. It also can't be a 50% chance if it's just predicated on your chance to succeed a dual-wield skillcheck, unless it's measured at like level 40 or something where you actually do have only a 50% chance to swing with your OH. Under no circumstances can it be correct that your off-hand procs half as often as your main when there's no such thing as internal cooldowns on procs. It has to be either "OH is half proc rate and then further reduced by dual wield skill chance" or "OH proc rate is not inherently less, just reduced by dual wield skill chance." If it should turn out that your OH really does have a built-in halving of proc rate and a further reduction from dual wield chance, thus resulting in a real proc rate closer to 33%, it seems that the proc on your OH weapon counts for very little and stats (such as the +55 dex from blue epic blade if you're not at 255 without it, or the 35 AC from Horn of Hsagra) might count for more than any proc. | ||
Last edited by greatdane; 10-02-2023 at 12:33 AM..
|
#34
|
|||
|
I haven’t counted procs but did swing a 14/24 primary 1hs and an offhand 9/24 1hb for quite some time with a 60 ranger on Bloodmaw. Offhand swing was like .75% as often as main hand.
EC & Tash stick = 50,571 over 612 seconds = 82dps (686 slash landed / 511 crush landed = .74489 ratio) Not going to speculate on the rest but just wanted to throw that in since frankly I didn’t know what the offhand did to the MH hit wise until I sat there for a while. 240 1hb, 240 1hs, 240 dual wield skill levels. | ||
#35
|
|||
|
I swung at Corudoth for about 25 minutes 8 seconds with 140 dex and Silver Whip of Rage prime / Nature's Melody offhand. I got 33 whip procs and 12 dagger procs. Honestly just not enough procs to really learn whether the offhand is 50% or not, but I'm posting it anyway.
| ||
#36
|
|||
|
The off hand has a chance to proc each time its delay timer elapses. It can proc even if dual wield fails to produce a swing. That is why things like pgt or venemous axe are so good in offhand at low levels - dual wield will rarely produce swings but procs happen at the normal offhand rate regardless.
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#37
|
||||
|
Quote:
Proc rates from buffs (ie Ranger call of sky) is a flat 2 per minute regardless of dex. Primary proc rate 2 per minute at max dex, scaling down with lower dex Offhand proc rate 1 per minute at max dex, scaling down with lower dex Procs don’t require a “hit” to fire. It can happen on a miss or even a missed opportunity (ie a missed dual wield check).
__________________
| |||
#38
|
||||
|
Quote:
I’ve tried various combinations of ToV weapons as well as Willsappper, Frostreaver, etc etc and I’ve found that Herbalist’s Spade is generally the best tool for general purpose group use. Frostreaver is a close second thanks to the high ratio and solid proc, but nothing beats root for guaranteeing that even the most obnoxiously overgeared rogues and monks can’t tear aggro from you until the mob is dead. A decent haste item like CoF and a spade is all you need for smooth sailing from 49 to 60. | |||
#39
|
|||
|
That's absolutely nonsense. Having a pair of agro proc weapons such as willsapper, frostbringer, epic, VP/ToV stuff etc is far better than proc root, which can A. Wear off and B. Be removed by DD.
| ||
#40
|
|||
|
Most aggro proc weapon ratios are substantially inferior to a good 2H, especially in light of Velious 2H damage bonus buffs. Taking that into consideration along with the shovel’s long root time and it’s a no brainer to use it. I’ve tested many 1H weapon combos and I’ve consistently found herbalist’s spade to be superior - the hate is smoother in the absence of procs and the root effect generates plenty of aggro even when it’s dispelled by DD. The dispel issue is less of a problem than you imply in my experience in countless XP groups in the 49 - 60 range.
For raiding? Sure, the spade kinda sucks. But for typical XP camps, it works very well with most group compositions that rely heavily on melee damage, which coincidentally happens to be most groups. | ||
Last edited by Ransurian; 10-29-2023 at 01:27 PM..
|
|
|