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  #521  
Old 05-30-2024, 01:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
laughs in evasive and 1k crippling blows
Stops laughing when waiting for respawns, as large crippling blows don't matter when you have already hit your camp's DPS threshold. They are fun to watch, but that isn't an argument for which class has greater efficiency.

You also can't use evasive disc and use a damage increasing disc at the same time. You have to pick one.
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  #522  
Old 05-30-2024, 01:53 PM
Toxigen Toxigen is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Stops laughing when waiting for respawns, as large crippling blows don't matter when you have already hit your camp's DPS threshold. They are fun to watch, but that isn't an argument for which class has greater efficiency.

You also can't use evasive disc and use a damage increasing disc at the same time. You have to pick one.
dont need a dmg disc to hit over 1k thems regular swings with eashen 2 hander bbycakes

nobody groups as 6 people except the mouth breathers in KC...thinking a 3 or 4 man (or shaman duo) doing work in an empty zone with more mobs than you can keep down

im taking the war every time
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  #523  
Old 05-30-2024, 02:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
dont need a dmg disc to hit over 1k thems regular swings with eashen 2 hander bbycakes

nobody groups as 6 people except the mouth breathers in KC...thinking a 3 or 4 man (or shaman duo) doing work in an empty zone with more mobs than you can keep down

im taking the war every time
You need to stay in Zerk, and have Eashen 2hander. Heals will occasionally take you out of Zerk if you are tanking, and evasive reduces your DPS. You are assuming harder to get weapons and no downtime on Zerk, which is not very realistic for normal play.

Looking at DPS a vacuum, while not taking into account any other variables, is why you are overestimating a warrior's capabilities.

In a scenario where you have limitless mobs due to an empty zone, there are still other factors to consider. Longer pulls mean you may get pathing issues. Having FD or Lull works great under those conditions. CC'ing mobs via root when Duoing/Trioing with a Shaman isn't the best of ideas in a caster heavy zone. You also keep forgetting that well geared Knights are no slouch when it comes to DPS. My SK is putting out at least 70 DPS with a cheap ToV weapon. With pet I can probably get closer to 80.
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  #524  
Old 05-30-2024, 04:28 PM
Jimjam Jimjam is offline
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Evasive is bugged. It is just god mode vs blues and doesn’t feel like it substantially lowers dps (if at all). Would love to see parses for both p99 and classic.

Regarding lull imo just pull 5 mobs and cut pull times to a fifth. CC is negligible work.
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  #525  
Old 05-30-2024, 04:53 PM
WarpathEQ WarpathEQ is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
This thread is useless for 100% of the games content. This is P99, if you're still grouping to get exp you're taking whatever person is willing to stand in front of the mobs and take the hits.
Bringing this back to the top as a logical conclusion to this thread.
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  #526  
Old 05-30-2024, 06:14 PM
Naethyn Naethyn is offline
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Just your average Vindi.

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  #527  
Old 05-30-2024, 10:16 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Evasive is bugged. It is just god mode vs blues and doesn’t feel like it substantially lowers dps (if at all). Would love to see parses for both p99 and classic.

Regarding lull imo just pull 5 mobs and cut pull times to a fifth. CC is negligible work.
You cut pull times, but increase the chances of getting a bad pull or bad CC breaks in camp, which can set you back more. This gets riskier as you pull farther out due to things like pathing. And if you are limited due to other groups in zone, you will hit respawn timers.
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  #528  
Old 05-30-2024, 11:29 PM
Jimjam Jimjam is offline
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Obviously the puller roots part of the pull on top off pathing nodes so you can pull even more mobs without leaving camp, but I feel I’m getting a little off topic discussing pulling strategies in this particular thread and look forward to picking it up in a more relevant one.
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  #529  
Old 05-31-2024, 08:32 AM
Toxigen Toxigen is offline
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DSM has never been in one of my XP groups.

I was an animal.
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  #530  
Old 05-31-2024, 09:29 AM
Troxx Troxx is offline
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Highest hp?
Check!

Highest baseline mitigation?
Check!

3 full minutes of god mode per 7 minutes (43% uptime)?
Check!

Superior damage tables?
Check!

Innate mainhand triple attack at 60 (oh so sweet with a 2 hander)
Check!

Doesn’t need a bunch of extra mana buffs to rock out with cock out?
Check!

————————

Grab a cheap Frostreaver from Dain and you will have both superior threat and dps. For all other situations where you didn’t even need the threat proc substitute in a ToV 2 hander for damage output unimaginable by a knight.

For the record I don’t think I have ever parsed a dps output difference in or out of evasive. If it exists at all it is not really noticeable.

Paladins specifically are quite useful in less than ideal groups or when hunting with mouth breathers. They do have an actually useful spell kit that covers a wide range of abilities and roles. Honorable mention for paladins.

Shadowknights mostly just suck compared to either other tank class for 95% of content. For 4 of the remaining 5% they are comparably useful. For that last 1% they really only add value cause FD … but 2 other classes can do that too … so just skip the SK and bring a monk instead.

That’s ok though. This game isn’t hard and even scrub classes like SKs can be wildly successful. Heck … I bet SKs who didnt even know there was a FD fail message will manage to win at this game. It really isn’t hard.
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There is no fail message for FD.
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