#21
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I know you don't want this change but this is proof
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#22
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LoS checks at beginning of cast are enforced by client too. Taking out the server side los checks wont change this issue.
H
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Haynar <Millennial Snowflake Utopia>
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#23
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Quote:
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#24
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I didn't say its beyond fixing. Enjoy your little timers that show on ur buffs. When winter comes, they will go.
H
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Haynar <Millennial Snowflake Utopia>
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#25
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PS. I wont remove the LOs checks on begin casting without removing z checks on combat too.
H
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Haynar <Millennial Snowflake Utopia>
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#26
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Haynar did you play EQ PvP?
If you did do you remembered this no LoS check on initial cast?
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#27
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Pikrib, don't put words in my mouth u fuking maggot.
I'm saying that from what I recall, the shock series of mage spells needed a LOS check at the beginning of the spells, while the bolt series needed one at the beginning and end. My memory of a 15 year old elf simulator is obviously circumspect, as is everybody's. That's why such lengthy and verifiable evidence is required for changes. But there's alot of caveats for what I said. Bolts were notorious for never landing due to elevation changes in terrain or even hitting objects such as trees. Not to mention how water operated on Live. | ||
Last edited by MEGANS LAW; 05-19-2015 at 03:16 PM..
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#28
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#29
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I'm siding with Syft on the argument but Nirgon has a powerful counterargument as well. Need more evidence and more knowledgeable peoples to contribute. | |||
#30
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Obviously beneficial heal/buff spells were different and could go through walls. Which is 99% of what I cast.
Pells were flagged beneficial so they might not require LoS if cast in pvp either.
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