#1
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Green - Kunark - and /list
Having (prenerf) fungus covered great staff staff as a /list only item, in my opinion, caters to only the 1. methamphetamine users and 2. account sharers. Bad idea in my opinion, thoughts?
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#2
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It's better than one guild locking down the camp for its entire lifespan, which would happen if /list wasn't a thing.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#5
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doesn’t stop holed up trailer park neckbeards swapping out IRL players during fungus shifts
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#6
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Quote:
Neckbeards gonna neckbeard, like criminals gonna criminal. Your anti 2nd Amendment laws ain't gonna help the innocent, only the criminals. Neckbeards gonna have VPN with dedicated IP they can log into to keep the same IP on shared list toon. Average Joe with dynamic IP from his ISP is gonna flip out.
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#7
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These heavy-handed policy proposals amount to nothing more than elf government overreach.
We need innovative approaches like taking up all the cool list names so neckbeards feel less awesome in their neckbeardy /listing ways. For example, I got the name Listking and Thelist. Any more common sense policy suggestions for the loot table issues everyday elf families care about?
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#8
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We still don't know what the level requirements are for /listing kunark camps. Make key mobs for sebilis spawn faster (UNCLASSIC) and make Static HS Key mobs /list fodder at 53 and all that will happen is EXP camps will be handed off in guild rather than those suspected /list camps early on. But we all know camp hand offs are going to happen regardless.
I think a lot of people are banking on Teal coming out to make their kunark dreams possible, and I would laugh my ass off if teal transfers were reserved for under 49s and those over 56. As there is a ton of content for people in that level range in Kunark. The high end / ahead of the masses crowd is already getting catered to with /list functions, so if they do bother adding them to zones that take potentially FTE mob rules for guilds to enter... there are plenty of ways for staff to earthquake away Guild monopolies of /list items. | ||
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#9
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Quote:
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#10
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it wouldnt really be that hard to uniquely id a player if only a bit invasive =) you can tool around with ip, aint so easy to do the same with your cpu serial number.
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Last edited by Feracitus; 08-23-2020 at 04:18 PM..
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