#21
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rooted halp
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#22
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I'm trying to wrap my mind around how wehrmact would use this video to cling to his argument. It's like this one repetitive thing is engulfing his thoughts and hes unable to grasp anything else.
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#23
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Part of the reason I never died was because I stocked up on insta-gate potions, golem wands, insta click dd wands on my casters, regen pots, etc. Knoxx would tell you that is skill, however it is more preparation/pvp saavy imo. Either way, Rexx had a multitude of ways to atleast escape in that particular circumstance.
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#24
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You can try and invent whatever kind of "personal attack" you want on me, that doesn't change the fact that the TZVZ system was far worse than EQ live due to the reasons already mentioned. If you roll a caster, you can fight 1vs2's and use spells like shadowstep and levitate to hit and run bomb people then just gate at the first sign of danger. The risk of dying is low and reward of being able to kill people is high. Even if you play like a complete idiot and end up with 10 people meleeing you at the same time, you can channel gate right through it all and instantly vanish on the broken ass TZVZ server. Melees on the other hand go into 1vs2's such as the Rexx video with little chance of catching a caster to kill them and a huge chance of being chain CC spammed and nuked to death just like what happened there. Null basically completely destroyed the risk vs reward balance between the 2 class archetypes. | |||
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#25
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calm down wehrm.
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#26
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WTF kind of logic is that anyways? 2vs1 should win 95+% of the time anyways. Also, him getting rooted/snared is hardly the reason why he lost. It might be the reason why he didn't kill one of you before dying, but not why he lost. Before I go on, I DO agree that cc spells should be very highly resistable; to the point where it is not worth the spell slot/mana to use it. Not only is it classic, but it really makes sense. I really don't want everyone and their mother rolling rangers/paladins while they spam root/snare on their way to victory like on Altergate. Even if he wasn't able to be rooted, the guy he was beating on would have just had to run around/strafe/etc to avoid getting hit (though I think the melee range was a lot greater on that server than live, from what I have heard) and the druid would have just tossed a heal instead of rooting/snaring and still would have nuked him into oblivion.
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#27
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See, because you're so hell bent with your fascination of absolving CC in EQ PvP, there is a drastic other side to this. At the risk of sounding like a "OMG SUPER KOOTER STALKER", get your stupid shit together and stop posting this same fucking issue 50 times, and come up with a compromise that isn't going to alter the classic "red p99" vibe that will more than likely be attached to it. Quote:
Sounds like the classic system discourages YOU from PvP. There is already chances of say, upon DOT tick or damage inflicted per DD that the root/snare breaks. While I do agree that CCs shouldn't last for their entire in duration on players (Much like DD's shouldn't always do full damage to them), there shouldn't be a point where they are flat out totally resisted. Not even 95%, or even 90%. This was back when I was playing on a PvP server before you were. And people were pretty encouraged to PvP, because melees knew how to pumice shit off of them properly by using vacant top buff slots, and stacked MR appropriately so that they weren't rooted/snared *AS* often, and even if it was, the duration wasn't crazy long, and there was always the looming chance of it being removed per a damage tick or DD blast inflicted. | ||||
Last edited by Koota; 05-25-2011 at 12:58 PM..
Reason: Added more shit
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#28
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i agree with koota
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#30
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