#11
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I agree. In duo-type areas, magic resist seldom matters--only in a couple areas. Duo'ing/smallmanning charmers like Neh'Ashir is the only time I ever put on MR-type gear. Charm is the only effect that's troublesome enough I care that much about stopping it. That's why I decided not to even bother talking about the 25 MR on Greenmist above. Lower-end players hardly ever need it, and higher-end players can get their resists someplace else if they want it. Maybe a shadowknight who wants to spend a lot of time trying to solo in sebilis (all those slowing shamans) might think about it, but that's a niche of a niche play style. Quote:
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#12
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The other thing about Axe of Resistance is you can swap to it when the mob is casting a spell. You don't have to always have it equipped. So while having a Greenmist is less work, you could still have a better DPS weapon like Frostwrath equipped, and swap to Axe of Resistance when a spell is about to land.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#13
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#14
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Grind group stuff its nice not being slowed, blind, or rooted/snared. Most the non-raid hp stuff doesnt have a lot of MR. Chokidai pauldrons, imperial wardog collars, etc. I roll around on my ranger with about 200 unbuffed MR and crap for hps though. So I favor it higher than most players. Quote:
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#15
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Greenmist needs luclin to really shine, 18/22 isn’t that hot but 24/22 and not needing to lug around ssra bane weapons is pretty good!
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#16
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#17
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Some things that are completely irrelevant, but someone out there might enjoy reading:
The Ssra bane on Greenmist is pretty irrelevant. Shadowknights are generally the preferred add offtank for most Ssra fights since Paladins offer more in terms of spot healing and curse removal. This is especially the case for Emperor - the fight that needs Bane to deal damage. And if you happened to be a guild that had enough SKs where you wanted them to DPS the boss, a bane 2hander is going to significantly outperform any 1h. Fitting spells between swings becomes very important if you're looking to min/max. The Ssra bane weapons are very low effort in comparison to Seru weapons. The main thing that I used my Greenmist for on live was the fat 25 MR from a 1hander. With ring(s) of resistance and a bard, you could get enough MR to mostly resist deadly lifetaps which opened up small group kills of Trak/VS/Nortlav at 60 (and soloable at 65). The main drawback of Iksar is really the lack of Blood Ember. The BP is a very good click that doesn't have a replacement other than Dain Hammer. SKs also do not get a Shield of Maelin Ornate BP in PoP. The greaves are a great pulling tool. The AC bonus and Regen bonus become pretty trivial from PoP onward where frontal stun immunity is just king. Anyhow, Greenmist is a cool item and a cool quest. It's a good leveling 1hander and good enough if you don't have access to ToV weapons. However, I wouldn't delude myself into thinking it's worthwhile to be an iksar.
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#19
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#20
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