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  #1  
Old 02-07-2025, 10:49 PM
wuanahto wuanahto is offline
Sarnak


Join Date: Apr 2021
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Default all i do is log in with multiple accounts

not at the same time but all i do these days is just buff people in leveling zones.
just cycling my fucking enchanters/clerics/druids/shaman in highkeep/oasis/mistmoore/leveling highways
i tried porting people for free but they keep giving me money and other shit

someone make this game fun again. i tried pantheon but theres only like 10 people and no tanks
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  #2  
Old 02-08-2025, 12:29 AM
Tethler Tethler is offline
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It's ok to take a break if you aren't having fun. Plenty of other games out there to consume some of your time. I've taken several 6-month breaks in the 10 years since I started on p99. The itch to play always returns and I come back with a kind of renewed purpose.
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  #3  
Old 02-08-2025, 09:02 AM
zelld52 zelld52 is offline
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Yep. Been there OP. Leveled my third shaman on green and now… I just PL and buff people. Time to start a 4th I guess. Still haven’t done iksar shm. …
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  #4  
Old 02-08-2025, 11:52 AM
Smoofers Smoofers is offline
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Level a bard and start swarming in Com and velks
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  #5  
Old 02-08-2025, 03:00 PM
shovelquest shovelquest is offline
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p99 gold when

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  #6  
Old 02-09-2025, 04:43 AM
Wakanda Wakanda is offline
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Quote:
Originally Posted by wuanahto [You must be logged in to view images. Log in or Register.]
only like 10 people and no tanks
not to beat the dead horse to death but this is a huge problem and also why pantheon doesnt feel like eq to me

like is not having a tank on eq a huge problem? yeah. but can you still level without a tank? can you still level without a group? absolutely.

Like i dont like how pantheon feels like the entire game is centered around sitting at a camp with a full group (tank and prob 2 healers mandatory) and nothing else.

a huge part of what made eq so amazing was actually the solo experience / adventure / content

like in pantheon it feels like they didnt even have this in mind at all. which again, even with the most populated server, this will automatically become a massive problem when servers become top heavy. it isnt like elves or halflings can just teleport over to the human town where people actually level. needs to be way more solo/duo/trio content.

but also, like why cant we run from mobs? lol. like i can aggro a red in everquest and have a pretty good chance of running away and not dying. in pantheon if you aggro something you can't solo you just die.
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  #7  
Old 02-09-2025, 04:46 AM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
Like i dont like how pantheon feels like the entire game is centered around sitting at a camp with a full group (tank and prob 2 healers mandatory) and nothing else.
and also an enchanter. i forgot about that. since i main enchanter, my group always has one. but from what i understand groups literally have to have an enchanter as well. again most people in early eq didnt even know the value of enchanters. pantheon should def be playable without one, lol.

like i know its early alpha, but just a terrible design to be like yep, if you dont have a tank, 2 healers, and an enchanter, the game is unplayable. like if cc is that damn important add other classes with hard cc or something. IDEK.

optimal fix would be like... enc cc is a huge quality of life, but not mandatory. but literally if my mez gets broke on my enc and i dont have mana for another one, my group usually wipes in like 10 seconds. really hope they tweak this cuz whacc.
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  #8  
Old 02-09-2025, 12:52 PM
loramin loramin is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
but from what i understand groups literally have to have an enchanter as well. again most people in early eq didnt even know the value of enchanters.
That's not how I remember it at all: Enchanters were an essential part of EQ groups: you basically needed the "holy trinity" of a tank, a cleric, and an enchanter. Of course, people were less picky back then, so you settled for a Druid/Shaman if there was no Cleric, a Shaman if no Enchanter, or any non-caster if no real tank ... but the point is everyone wanted an Enchanter.

However, unlike here live Enchanters did almost no charming in groups. It was seen as offering only slightly more DPS, in exchange for a much higher risk of death ... something Nilbog has unfortunately still failed to reproduce after all his work here.
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  #9  
Old 02-09-2025, 04:56 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
That's not how I remember it at all: Enchanters were an essential part of EQ groups: you basically needed the "holy trinity" of a tank, a cleric, and an enchanter. Of course, people were less picky back then, so you settled for a Druid/Shaman if there was no Cleric, a Shaman if no Enchanter, or any non-caster if no real tank ... but the point is everyone wanted an Enchanter.

However, unlike here live Enchanters did almost no charming in groups. It was seen as offering only slightly more DPS, in exchange for a much higher risk of death ... something Nilbog has unfortunately still failed to reproduce after all his work here.
I think part of why I didn't know that Enchanters were extremely useful is because I don't think the class was commonly played (at least on my server). As a Rogue I remember getting annoyed at the healers in my group whining about how they didn't have clarity and I just couldn't understand what the big deal was.

The first time I realized Enchanter was actually a good class was when we were in Plane of Hate and we accidentally pulled too many mobs, and it was surely going to be a wipe. And then it wasn't because of an Enc spamming mez. This completely changed the game for me, although I can't say I remember having an Enc in every group because they were fairly rare.

And my memories of charm are the same as yours. I remember being in a group in KC and me and this ENC in my group had heard of people doing some cool charm stuff in Siren's Grotto or something, and we really wanted to try it. The tank cursed at him after the first charm break and told him not to do it again. We ignored the tank and did it again anyways while he was pulling. Charm broke again before he even got back with a pull and the whole group died.

Also I remember one time in like.. West Commons when someone invited an Enc to my group and being confused. Like why did you invite an Enc? Like in my mind at that time, ENC was just a class that made jewelry and did fun things like turn into a tree or a lamp post, but who otherwise served no purpose to a group focused on EXP etc. [You must be logged in to view images. Log in or Register.]
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  #10  
Old 02-10-2025, 03:32 PM
loramin loramin is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
And my memories of charm are the same as yours. I remember being in a group in KC and me and this ENC in my group had heard of people doing some cool charm stuff in Siren's Grotto or something, and we really wanted to try it. The tank cursed at him after the first charm break and told him not to do it again. We ignored the tank and did it again anyways while he was pulling. Charm broke again before he even got back with a pull and the whole group died.
[You must be logged in to view images. Log in or Register.] That was classic EverQuest.
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