Project 1999

Go Back   Project 1999 > General Community > Off Topic

Reply
 
Thread Tools Display Modes
  #331  
Old 07-02-2024, 12:34 AM
Topgunben Topgunben is offline
Planar Protector

Topgunben's Avatar

Join Date: Sep 2014
Posts: 1,436
Default

Quote:
Originally Posted by GardylooGubbins [You must be logged in to view images. Log in or Register.]
Played for a few hours this weekend. Looks quite promising. Interesting Zones, no hand holding, and actual player interaction as people were trying to figure things out. Played a beastlord, and it was fun. Made some money, got my spells/abilities, and slowly figured out where stuff was.

Night blindness was no joke though.
Ya I noticed there was a lot of player interaction as well. I really like feeling like all of my answers to questions can be found in game, either through personal exploration or asking someone.

TBH the P99 wiki is a little immersion breaking because I don’t even need to ask people in game how or where or what something is.

Oh last thing. I made a necro in M&M and got my ass kicked by a beetle that was an even con. Strangely, It’s a good feeling to get ragdolled like that.
__________________
I like you guys, I really do.
Reply With Quote
  #332  
Old 07-03-2024, 01:17 AM
wycca wycca is offline
Sarnak


Join Date: Jan 2014
Posts: 371
Default

Quote:
Originally Posted by One Tin Soldier [You must be logged in to view images. Log in or Register.]
I've tried to play in the last four tests and most of the time I can't even get into the game. The one time I did get in the lag was so bad I couldn't do anything. Admittedly I'm trying to run it on older PCs (two different ones). A friend of mine has had a similar experience.

Given the low end graphics (which I like so don't take that the wrong way) it seems like you shouldn't need a brand new, high end PC to play it.

I know it's still very early in the testing phase but it seems like something they might want to think about.

It may not matter for me in the long run though. If they stick to making the game as described in their FAQ I will be willing to buy a new PC just for this game. But not yet. After years of disappointment I have developed this nasty suspicious part of my mind that I can't quash entirely and it makes me worry that they might pull some kind of bait and switch trick. They seem like regular, down to earth guys so probably not but that suspicion still lurks in my mind.

Still, the more people who can run the game the more potential customers so, again, it might make sense to think about that.
I agree and performance is on our mind for sure.

It is low poly - yes. Model poly counts range from around P99 EQ up to actually pretty similar to WoW Vanilla. Most of our player models come in at around 800-900ish as a base, with attachments like ears, hair, belt, cloak, pouches, shoulders, backpack, held items, etc pushing them up to around 1100-1400ish, just depending on the mix/items. I think our npc models range from 60 (the wisp) to a special one (dragon) that's around 9000ish (they average closer to player models).

Despite all of that low poly stuff, there's some more modern things going on under the hood. Our textures are mostly authored at 2k (we display at 512). Our player gear visuals and mixing of them is handled on the models by shaders (pushing the limit of the api in fact). Much of the stuff behind the low poly & hand-painted textures is fairly advanced though in terms of lighting/shadows, water, etc. We have pretty much infinite draw distances - which looks great with some of our huge zones and we give you peeks at neighboring zones in our facades - such as a castle on a mountain that is 4 zone lines away. We have technical challenges few games face with some things - 100 lights in a scene may be a ton for many games - we've got to think about 1000 lights. Old EQ zones could handle 200-400 npcs roughly if I recall (depending on expansion in early EQ) - we have around 2500 and counting in a zone. Networking for player counts of a MMO-size is also not something many games have to deal with. Obviously that one is a particular focus right now. So low poly - yes. Low tech everywhere else - not necessarily like many might expect based on the poly count.

Some of the inspiration for our graphical mix described above can be found in some threads on this forum. Starting with some older render images (/wave toddfx), continuing through the various HQ texture packs and now all of those cool Unreal/Unity EQ takes. The team liked the feel of those sort of mixes, and we think it really brings to life the fantastic realism (our term) art style we're trying to capture.

So back to PC specs. Currently, the game is playable on both my ~2017-era laptop with an i5 (7th gen kaby lake) running at like ~3ghz boosted and a Geforce 1060 (75watts) at 1080p. I get around 20-55fps in an empty Night Harbor right now, depending where at in the city. I actually used it during this last weekend to help monitor CSR stuff on one server (I was logged in on multiple servers on different machines). I get 20-35fps on my M1 Macbook Air testbed laptop running the game via Crossover. All fairly low-spec nowadays and playable for a slower MMO. I have also dropped the resolution majorly on my i7 (12th gen) in my other laptop when I test run it on integrated graphics - its decently playable at a lower resolution at around 15-25fps in NH. GPU vram is around 2.6gb for our performance option vs about 3.1gb for our recommended option. Those with 3gb vram on cards are going to see a big drop in performance if they run above 1080p/performance for example.

There's some tweaks you can do to help improve fps right now - I put together a list which I have/can share via our discord. It depends a bit on your system, but basically on older machines, some of the easiest things are a couple of our settings, hiding corpses, watching what is eating cpu in the background, then adjusting resolution, etc. Longer-term, we hope to have more graphics options to help turn some stuff down, but it just isn't a major focus yet as we focus on building the game. We hope to eventually run better on integrated graphics, and even various handhelds (including Android).
__________________
First - Monsters & Memories

Argenti | Cobblestone | Animan
Last edited by wycca; 07-03-2024 at 01:30 AM..
Reply With Quote
  #333  
Old 07-03-2024, 10:21 AM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 163
Default

Quote:
Originally Posted by wycca [You must be logged in to view images. Log in or Register.]
There's some tweaks you can do to help improve fps right now - I put together a list which I have/can share via our discord. It depends a bit on your system, but basically on older machines, some of the easiest things are a couple of our settings, hiding corpses, watching what is eating cpu in the background, then adjusting resolution, etc.
I saw that list on discord and adjusted the settings. As for the hardware side of things I will freely admit that I'm a dumbass with this stuff. In my day to day life it's not necessary for me to know about it. Like I said I'll probably buy a new computer when MnM gets closer to release. It's just that it's been ages since I had any reason to care about this sort of thing.

Anyway, good luck to you guys.
Reply With Quote
  #334  
Old 07-03-2024, 01:01 PM
Topgunben Topgunben is offline
Planar Protector

Topgunben's Avatar

Join Date: Sep 2014
Posts: 1,436
Default

Quote:
Originally Posted by One Tin Soldier [You must be logged in to view images. Log in or Register.]
I saw that list on discord and adjusted the settings. As for the hardware side of things I will freely admit that I'm a dumbass with this stuff. In my day to day life it's not necessary for me to know about it. Like I said I'll probably buy a new computer when MnM gets closer to release. It's just that it's been ages since I had any reason to care about this sort of thing.

Anyway, good luck to you guys.
Hopefully by 2026 they have optimized a little better and computer performance / cost is more favorable.

I’m currently running a ryzen 5 5600 cpu with a xfx 6700xt video card and it seemed to run flawlessly. My machine isn’t any where close to top of the line - for gaming desktops I’d say it’s middle of the road.

But I’ll tell you, the older I get, the harder it is for me to get on my desktop to play (maybe it’s because I’m sitting at a desk for work 8 hours a day already). I’d prefer a laptop where I can play for an hour at night before I go to bed. Like I said above, hopefully laptops in 2026 are much cheaper and more powerful.

As a side note, One thing I’m impressed with after all these years is how well WOW was optimized in its early days.
__________________
I like you guys, I really do.
Reply With Quote
  #335  
Old 07-04-2024, 07:09 PM
wycca wycca is offline
Sarnak


Join Date: Jan 2014
Posts: 371
Default

Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
Hopefully by 2026 they have optimized a little better and computer performance / cost is more favorable.

I’m currently running a ryzen 5 5600 cpu with a xfx 6700xt video card and it seemed to run flawlessly. My machine isn’t any where close to top of the line - for gaming desktops I’d say it’s middle of the road.

But I’ll tell you, the older I get, the harder it is for me to get on my desktop to play (maybe it’s because I’m sitting at a desk for work 8 hours a day already). I’d prefer a laptop where I can play for an hour at night before I go to bed. Like I said above, hopefully laptops in 2026 are much cheaper and more powerful.

As a side note, One thing I’m impressed with after all these years is how well WOW was optimized in its early days.
There's a ton about WoW technically that is impressive as hell. If you want to know how something is able to be done efficiently/well in terms of tech in a MMO, it's hard to go wrong with looking at how WoW addressed the problem, even today.

Gaming laptops are pretty great honestly - I just found I need a lap pad to use them when not on a solid surface usually. They tend to stay warm even with the dgpu shut off. AMD came out with a pretty nice apu this year that is actually pretty solid at 1080p gaming. It's been super popular - it's in all of those windows handhelds that have launched pretty much. The next few years should see more releases and competition from intel with their arc-based APUs. So...that should be pretty nice IMO. Alternatively, ARM might be viable in the near future - already is IMO if you're on Mac, we'll see about Qualcomm.
__________________
First - Monsters & Memories

Argenti | Cobblestone | Animan
Reply With Quote
  #336  
Old 07-05-2024, 12:33 AM
Topgunben Topgunben is offline
Planar Protector

Topgunben's Avatar

Join Date: Sep 2014
Posts: 1,436
Default

Quote:
Originally Posted by wycca [You must be logged in to view images. Log in or Register.]
There's a ton about WoW technically that is impressive as hell. If you want to know how something is able to be done efficiently/well in terms of tech in a MMO, it's hard to go wrong with looking at how WoW addressed the problem, even today.

Gaming laptops are pretty great honestly - I just found I need a lap pad to use them when not on a solid surface usually. They tend to stay warm even with the dgpu shut off. AMD came out with a pretty nice apu this year that is actually pretty solid at 1080p gaming. It's been super popular - it's in all of those windows handhelds that have launched pretty much. The next few years should see more releases and competition from intel with their arc-based APUs. So...that should be pretty nice IMO. Alternatively, ARM might be viable in the near future - already is IMO if you're on Mac, we'll see about Qualcomm.
So true. Love or hate wow, the way they were able to optimize that game is nothing but a masterclass.

Ill have to start looking at gaming laptops. Im currently running a $300 acer laptop that I picked up for the kids, and it worked so well I bought 2 more for myself and the family. It does just fine for p99 and other classic games like stalker, gothic, wow etc. I need to figure out a good mouse setup for the bed haha. I dont really want to bring in mouse pad everytime i get in, so what i end up using is a book of sorts.
__________________
I like you guys, I really do.
Reply With Quote
  #337  
Old 07-05-2024, 04:12 PM
Wakanda Wakanda is offline
Aviak


Join Date: Feb 2024
Posts: 91
Default

One thing about modern WoW is that it's optimized terribly. I remember when I played the game for like 15 years on e-machines and it ran at high FPS on ultra settings. Now I struggle to run the game on medium settings. I remember when I upgraded to a 3080ti I thought my problems would be over.... it didn't change anything [You must be logged in to view images. Log in or Register.] there are some zones like Winterspring where I'm literally playing at like 10-15 FPS anytime there's a fight, which is like.... the entire time you're in that BG. Super annoying.

They've also added a lot of load screens to WoW, which is super annoying since one of the biggest and most groundbreaking things about WoW was that you didn't have to load every time you went into a new zone.
Reply With Quote
  #338  
Old 07-07-2024, 02:36 PM
Zukan Zukan is offline
Kobold

Zukan's Avatar

Join Date: Jul 2010
Posts: 198
Default

Hey all, the latest update just dropped! It's a two-month worth update so there is a lot of stuff:

https://monstersandmemories.com/upda...-amp-june-2024

[You must be logged in to view images. Log in or Register.]
__________________
Reply With Quote
  #339  
Old 07-08-2024, 07:38 AM
magnetaress magnetaress is offline
Planar Protector

magnetaress's Avatar

Join Date: Feb 2020
Location: Inside of you.
Posts: 9,703
Default

This game is gonna be huge. I wish I could buy stock lol.
__________________
Apophis is closest to earth on 2029 April the 13th (a friday) lol
Reply With Quote
  #340  
Old 07-13-2024, 01:52 AM
Wakanda Wakanda is offline
Aviak


Join Date: Feb 2024
Posts: 91
Default

I hope this is accurate^ I actually found out about it through friends who don't even knwo what EQ is. They said they like the weird old school art style.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:41 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.