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#331
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TBH the P99 wiki is a little immersion breaking because I don’t even need to ask people in game how or where or what something is. Oh last thing. I made a necro in M&M and got my ass kicked by a beetle that was an even con. Strangely, It’s a good feeling to get ragdolled like that.
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#332
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It is low poly - yes. Model poly counts range from around P99 EQ up to actually pretty similar to WoW Vanilla. Most of our player models come in at around 800-900ish as a base, with attachments like ears, hair, belt, cloak, pouches, shoulders, backpack, held items, etc pushing them up to around 1100-1400ish, just depending on the mix/items. I think our npc models range from 60 (the wisp) to a special one (dragon) that's around 9000ish (they average closer to player models). Despite all of that low poly stuff, there's some more modern things going on under the hood. Our textures are mostly authored at 2k (we display at 512). Our player gear visuals and mixing of them is handled on the models by shaders (pushing the limit of the api in fact). Much of the stuff behind the low poly & hand-painted textures is fairly advanced though in terms of lighting/shadows, water, etc. We have pretty much infinite draw distances - which looks great with some of our huge zones and we give you peeks at neighboring zones in our facades - such as a castle on a mountain that is 4 zone lines away. We have technical challenges few games face with some things - 100 lights in a scene may be a ton for many games - we've got to think about 1000 lights. Old EQ zones could handle 200-400 npcs roughly if I recall (depending on expansion in early EQ) - we have around 2500 and counting in a zone. Networking for player counts of a MMO-size is also not something many games have to deal with. Obviously that one is a particular focus right now. So low poly - yes. Low tech everywhere else - not necessarily like many might expect based on the poly count. Some of the inspiration for our graphical mix described above can be found in some threads on this forum. Starting with some older render images (/wave toddfx), continuing through the various HQ texture packs and now all of those cool Unreal/Unity EQ takes. The team liked the feel of those sort of mixes, and we think it really brings to life the fantastic realism (our term) art style we're trying to capture. So back to PC specs. Currently, the game is playable on both my ~2017-era laptop with an i5 (7th gen kaby lake) running at like ~3ghz boosted and a Geforce 1060 (75watts) at 1080p. I get around 20-55fps in an empty Night Harbor right now, depending where at in the city. I actually used it during this last weekend to help monitor CSR stuff on one server (I was logged in on multiple servers on different machines). I get 20-35fps on my M1 Macbook Air testbed laptop running the game via Crossover. All fairly low-spec nowadays and playable for a slower MMO. I have also dropped the resolution majorly on my i7 (12th gen) in my other laptop when I test run it on integrated graphics - its decently playable at a lower resolution at around 15-25fps in NH. GPU vram is around 2.6gb for our performance option vs about 3.1gb for our recommended option. Those with 3gb vram on cards are going to see a big drop in performance if they run above 1080p/performance for example. There's some tweaks you can do to help improve fps right now - I put together a list which I have/can share via our discord. It depends a bit on your system, but basically on older machines, some of the easiest things are a couple of our settings, hiding corpses, watching what is eating cpu in the background, then adjusting resolution, etc. Longer-term, we hope to have more graphics options to help turn some stuff down, but it just isn't a major focus yet as we focus on building the game. We hope to eventually run better on integrated graphics, and even various handhelds (including Android).
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Last edited by wycca; 07-03-2024 at 01:30 AM..
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#333
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Anyway, good luck to you guys. | |||
#334
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I’m currently running a ryzen 5 5600 cpu with a xfx 6700xt video card and it seemed to run flawlessly. My machine isn’t any where close to top of the line - for gaming desktops I’d say it’s middle of the road. But I’ll tell you, the older I get, the harder it is for me to get on my desktop to play (maybe it’s because I’m sitting at a desk for work 8 hours a day already). I’d prefer a laptop where I can play for an hour at night before I go to bed. Like I said above, hopefully laptops in 2026 are much cheaper and more powerful. As a side note, One thing I’m impressed with after all these years is how well WOW was optimized in its early days.
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#335
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Gaming laptops are pretty great honestly - I just found I need a lap pad to use them when not on a solid surface usually. They tend to stay warm even with the dgpu shut off. AMD came out with a pretty nice apu this year that is actually pretty solid at 1080p gaming. It's been super popular - it's in all of those windows handhelds that have launched pretty much. The next few years should see more releases and competition from intel with their arc-based APUs. So...that should be pretty nice IMO. Alternatively, ARM might be viable in the near future - already is IMO if you're on Mac, we'll see about Qualcomm.
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First - Monsters & Memories
Argenti | Cobblestone | Animan | |||
#336
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Ill have to start looking at gaming laptops. Im currently running a $300 acer laptop that I picked up for the kids, and it worked so well I bought 2 more for myself and the family. It does just fine for p99 and other classic games like stalker, gothic, wow etc. I need to figure out a good mouse setup for the bed haha. I dont really want to bring in mouse pad everytime i get in, so what i end up using is a book of sorts.
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#337
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![]() One thing about modern WoW is that it's optimized terribly. I remember when I played the game for like 15 years on e-machines and it ran at high FPS on ultra settings. Now I struggle to run the game on medium settings. I remember when I upgraded to a 3080ti I thought my problems would be over.... it didn't change anything [You must be logged in to view images. Log in or Register.] there are some zones like Winterspring where I'm literally playing at like 10-15 FPS anytime there's a fight, which is like.... the entire time you're in that BG. Super annoying.
They've also added a lot of load screens to WoW, which is super annoying since one of the biggest and most groundbreaking things about WoW was that you didn't have to load every time you went into a new zone. | ||
#338
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![]() Hey all, the latest update just dropped! It's a two-month worth update so there is a lot of stuff:
https://monstersandmemories.com/upda...-amp-june-2024 [You must be logged in to view images. Log in or Register.]
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#339
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![]() This game is gonna be huge. I wish I could buy stock lol.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#340
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![]() I hope this is accurate^ I actually found out about it through friends who don't even knwo what EQ is. They said they like the weird old school art style.
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