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#11
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Dont worry. With what Zaela dug up, will code a fix later. Will add another 5 server side too, to make up for any sync differences.
H
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Haynar <Millennial Snowflake Utopia>
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#12
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This is very exciting
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hello i'm cucumbers
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#13
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Quote:
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#14
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bump
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#16
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usually when i shoot at max range(250), button greys out but no javelin is thrown and have to wait the delay to throw again, and thats why i avoid run and throw at the same time as this might happen and instead of instant tag, i get a 2 segs delay.
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#17
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It's still slightly buggy if you are at max range. It's not like there's a ring around the range distance to test it in game if you are on the edge or not. It is also pretty inconsistent and might have to do with throwing then backing up over the range too quickly or like you said running up and throwing I find to be an issue as well where I usually have to wait on the cooldown to throw again.
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#18
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Read entire thread
Goog | ||
#19
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Due to time delays between server and client, there is no way to make this work 100% while either is moving.
Stationary, its working pretty good. H
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Haynar <Millennial Snowflake Utopia>
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#20
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archery, bolts and throwing were always a little wonky
no denying that | ||
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