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  #101  
Old 06-13-2025, 11:15 PM
Goregasmic Goregasmic is online now
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Quote:
Originally Posted by Gobgob frum Grobb [You must be logged in to view images. Log in or Register.]
Nilbog: Pordopa, Korgarg Swillchugger, Helgara Dirtcarver, Kerplooe Dirtcarver, Blergerda, Gretamog, Blergagg, Garklog, Vynugga no longer spawn.

Agreed.
Dunno what the point of this is, makes tradeskilling as a troll even harder than it was.

You just made alchemy pretty much off-the-table for a troll shaman by removing one of the vendors that sold components for alchemy (items unique to each vendor).

Doesn't add anything to the game - just makes it 10x more irritating.
Tradeskill in this game is batshit stupid. Every time you want to do a combine in freeport the stuff is scattered in 3 different zones and if you want to jewelcraft fuck you, half the gems are on the otherside of EC even though there is a gem seller in NFP. As if this game wasn't time consuming enough already.

TL;DR don't blame nilbog blame brad for being a cunt sometimes.
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  #102  
Old 06-13-2025, 11:21 PM
Gobgob frum Grobb Gobgob frum Grobb is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
TL;DR don't blame nilbog blame brad for being a cunt sometimes.
The same demon in hell that inserts the pineapples up Marx, Lennin and Stalins butts on an hourly basis is gleefully awaiting Brads arrival.
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  #103  
Old 06-14-2025, 01:26 AM
Zuranthium Zuranthium is offline
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The game's zones were itemized by different people, so there's no logic to most of it.

That said, I'm in favor of not every town having every item. Adds local color to the world. Although unfortunately, trade skills were mostly underpowered in EQ.

Troll Shaman still have a hometown Alchemy vendor though, I'm not sure why that person said it's off the table for them. Grabah is supposed to have herbs for "Stat, Aura and Blood of Wolf potions", according to EQ Trader data from the era. Ogguk isn't far away and should have the rest of the ingredients.
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  #104  
Old 06-15-2025, 09:29 PM
Bazerker73 Bazerker73 is offline
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Removing the regular forge from Grobb, and removing vendors that sell blacksmithing materials from Oggok? Whyyy?!?!

As a lowly Ogre SK trying to train blacksmithing I have to run to Grobb to buy materials, then run back to Oggok to do the combines. Seems a bit ridiculous.
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  #105  
Old 06-16-2025, 02:23 AM
Jimjam Jimjam is online now
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I liked how human cities had the most developed tradeskill infrastructure. Seemed a good trade off for being blind and having crap stats for most classes [You must be logged in to view images. Log in or Register.]

Praz Brad!
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  #106  
Old 06-18-2025, 03:36 AM
lydia9121 lydia9121 is offline
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Thanks for the update!

Really appreciate the effort to bring consistency to the Plane of Hate Mini rules. The clarification regarding abuse of double invis and aggressive tagging is especially welcome — it's great to see steps being taken to reduce RMT-driven behavior and improve fairness for regular players.

It might be helpful to have a brief FAQ or example list in the future, so players (especially newer ones) can better understand what specific actions are considered violations.

Thanks again to the team for actively maintaining the integrity of the game!
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  #107  
Old 06-23-2025, 01:33 PM
Zumok Zumok is offline
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Quote:
Originally Posted by Gobgob frum Grobb [You must be logged in to view images. Log in or Register.]
Nilbog: Pordopa, Korgarg Swillchugger, Helgara Dirtcarver, Kerplooe Dirtcarver, Blergerda, Gretamog, Blergagg, Garklog, Vynugga no longer spawn.

Agreed.
Dunno what the point of this is, makes tradeskilling as a troll even harder than it was.

You just made alchemy pretty much off-the-table for a troll shaman by removing one of the vendors that sold components for alchemy (items unique to each vendor).

Doesn't add anything to the game - just makes it 10x more irritating, have to buy on one toon in good zone with good vendor faction and then character transfer somehow to the troll shaman alchemist, ... just creates a whole bunch of irritating unnecessary hoops to jump thru'.

Please Fix Rogean
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  #108  
Old 06-23-2025, 01:55 PM
loramin loramin is offline
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Look in the upper-left corner: see where it says "Project 1999: Classic EverQuest"?

That "classic EverQuest" part is never going away, no matter how many people complain. If you don't like how the alchemy items ... or any tradeskill items ... or anything else ... work, then you should blame the Verant developers back in '99. The goal of this place (except when it comes to Enchanters) is to make the game like it was back then.
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  #109  
Old 06-23-2025, 02:02 PM
Croco Croco is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Look in the upper-left corner: see where it says "Project 1999: Classic EverQuest"?

That "classic EverQuest" part is never going away, no matter how many people complain. If you don't like how the alchemy items ... or any tradeskill items ... or anything else ... work, then you should blame the Verant developers back in '99. The goal of this place (except when it comes to Enchanters) is to make the game like it was back then.
Well said. Hopefully they can start working on these items and make them more classic.

https://wiki.project1999.com/Non-Classic_Compendium
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  #110  
Old 06-23-2025, 02:24 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Look in the upper-left corner: see where it says "Project 1999: Classic EverQuest"?

That "classic EverQuest" part is never going away, no matter how many people complain. If you don't like how the alchemy items ... or any tradeskill items ... or anything else ... work, then you should blame the Verant developers back in '99. The goal of this place (except when it comes to Enchanters) is to make the game like it was back then.
/applause
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