#1
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Pet aggro has been broken for several months
This is still going on and is definitely a major issue for mages.
Confirmed through many years of playing mage on both live during classic and on blue, if you do not cast on a mob then a newly chain summoned pet should instantly pick up the aggro when it engages. Currently if you chain summon, the previous pet's aggro transfers to the summoner, even if the summoner has done nothing to the mob. So unless you have a lot of room to kite while the new pet tries to pick up aggro, you are most likely dead. Whether a bug or a stealth nerf, we still can't chain summon properly since this change, the one and only major play in the mage's arsenal since classic in live that gave us the ability to solo SOME things with a lot of risk and dying and running oom before being able to summon another pet. Meanwhile enchanters are still freely carrying on soloing everything in lguk with antics that have taken 20 years of exploiting and theorycrafting to abuse. Can we please get some justice and balance as soon as possible? If mages were stealth nerfed to prevent them from being able to solo almost anything significant in dungeons, then enchanters should be similarly nerfed. If not, then hopefully this bug is fixed ASAP. | ||
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#2
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On live, the pet was an aggro demon; it was hard to save it even moving into melee range. Here, it is laughable.
There is another thread around with the mechanics of a % of pet aggro going towards the pet owner. whether real or not, it explains this practically perfectly. when you get to 54 water pet, you don't mind it so much! just make sure to cancel the cooldown and get that resummoned pet some runspeed before taking off, watch it teach the critter a lesson for chasing you. | ||
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#3
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I wonder what would happen if you let a pet fight something for 10 minutes without doing anything, if the agro would transfer to the mage.
Theoretically, by doing this the mob should be agro'd on the pet while not on the mage. Ive done it on live before and that's 100% how it should work. Not sure the best way to set that up, but it would be some solid proof of agro transfer. | ||
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#4
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Quote:
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#5
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I wanted to add some in-era material to this discussion.
There was a patch in 2001 that briefly made pets aggro demons, so to speak - they would pretty much always hold aggro off the caster. It was then changed back a few weeks later. This thread discusses the way things were, the way they briefly became, and what they went back to being, so it tells us what in-era pet aggro felt like: Quote:
- Pets were never 'aggro demons' in-era, this was probably a Luclin- or PoP-era tweak if it ever was - Nevertheless it's possible that things aren't quite right on P99, especially in terms of behaviour like that last bolded bit above, there were aggro quirks that might not be fully replicated here. Proximity aggro bonus should apply to the pet, does it? | |||
Last edited by Dolalin; 05-18-2020 at 02:40 AM..
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