Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #31  
Old 06-16-2023, 11:33 AM
Raj Raj is offline
Sarnak

Raj's Avatar

Join Date: Jul 2018
Location: Mumbai
Posts: 226
Cool

Quote:
Originally Posted by Raj [You must be logged in to view images. Log in or Register.]
I think many of us almost never start real toons - fresh or not - in FP when we can start in Qeynos TBH my friend! I'm sure there are those with FP preference but a huge percentage of us likely prefer Qeynos. [You must be logged in to view images. Log in or Register.]

The Qeynos area for a newbie is good for alot more reasons than just nostalgia...And when you have to venture out farther than Qeynos to level in much farther away areas, 1 long scenic trip to a new area then getting a bind there really isn't a big deal to most of us as far as I know.... [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #32  
Old 06-16-2023, 12:58 PM
Ekco Ekco is offline
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Posts: 1,011
Default

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
I wonder if the game was intended for bards to AoE kite entire zones. Would be nice to sit down the the original devs and get their thoughts on what people are doing.

Like kiting seemed to be something that was unintended in general because they nerfed the DoT damage to 66% while moving. Also I kind of wonder what their intentions were around camping items etc. Did they really think that sitting in one place for 12 hours or so was fun?
it wasn't. there are interviews on youtube, they didn't think people would camp for items the way people did. i forget which dev interview it is but it's hilarious and depressing how he describes it. kiting, monk fd were all accidental features.

it's in this playlist somewhere
https://www.youtube.com/watch?v=OTWd...l=aLovingRobot
__________________
Ekco Ad'Infinitum - 60 Wizard
"I'm a wizard and that looks fucked up." - Ryan Davis.
Reply With Quote
  #33  
Old 06-16-2023, 01:43 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
Knowing what you know today, if you were to start a fresh toon, other than nostalgia or preference for say liking Erudites, why would you start say a HE bard in Qeynos instead of FP? Both have end game dungeons but Sol B is way more fleshed out than Perma. Maybe it is not a bug, but I think it was more of the devs didn't know what they didn't know.

Like they never thought a Bard would AOE kite an entire zone or people would kite with DOTs, so it ended up getting nerfed. They did also add the Hole later and revamped kerra. So looking back, I think they did recognize that the Qeynos area was unfinished and added the paw revamp and Hole.
Why on earth would level 50 content influence my decision on where to start a level 1 toon? I’m going to have been all over the world by 30 let alone 50 regardless of my start point.

I usually fresh start kunark for +20hp from jewellery and all the little quests.
__________________

Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung

Reply With Quote
  #34  
Old 06-16-2023, 01:47 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

*start qeynos not kunark… i wish!

Remember the classic bug where calabis displayed as a starting zone for barbarians?!
__________________

Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung

Reply With Quote
  #35  
Old 06-16-2023, 01:57 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,200
Default

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
Qeynos in of itself was well designed. Lots of detail, the different factions and quests. For example the guard by the clock, one is good one is bad (there is some quest involved there too).

The problem starts when you leave.
Admittedly, the Karanas are generally thought of as Antonica's fly over states. But for those who prefer to experience zones at a slower pace, soloing or duoing, that side of the world is pretty relaxed.

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
QH for example had that broken warrior sword quest, does not have much in it aside from BB, and Surefall which seems like it was supposed to be a starting city but was never finished.
Quite a few names with named PHs and valuables that retained their value until the end of Kunark. Millers for soloing necromancers. Diseased bears/wolves mixed in with regular ones, plus the wandering druidic protectors that gank unsuspecting newbies. The illusion cards and guard Cheslin. NPCs that regularly path from WK to the North Qeynos zoneline. The undead ruins could've been built out more, maybe leading into a necromancer hideout (Pyzjn/Tovax), but the zone already has Blackburrow. Surefall could've had diseased bears in a separate area or adjacent zone accessed through the caves. It definitely seemed like they intended to do more with the the area back there.

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
Then you have WK which is just a barren waste with a spattering of mobs and a couple of guard outposts. Just a huge waste of space.
While it appears to be unnecessarily large, it's entirely possible this was done on purpose and meant for additional content at a later date. The landscape being spare seems 100% intentional, similar to Everfrost, as that's how plains are naturally. This ties in with night making it difficult for human races to see a few paces ahead of them; by day the horizon is even on all sides and they can see any dangers from a mile away, but by night that benefit is gone. And even so, there's a lot in the zone despite it being so spread out.

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
Same with NK...huge zone, nothing going on really, and again, huge waste of space.
Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
SK is one of the only zones you can actually level in up to around 40ish? And Paw at the time was a lv 15 zone (I am going with launch zones etc here, not the revamps).
Honestly, it has to be the smallest of the Karanas. Certainly feels that way at least. Two different ports. Lots of willowisps and the associated lightstone quest at the gypsy camp which serves as a bind location. More hill giants. Series of nameds. Another bard for soloing necros. Guards that are also camped. Mats for fleeting quiver. Massive bridges and guard outposts that double as a camp. And swarm mother.

South Karana does feel like the one that the devs perfected. All of the different camps and mob types spread out just enough, with a chance for each of them to randomly encounter some wandering troll or pegasus...or enraged elephant. With either version of Splitpaw, the whole area still has a reason for players of different level ranges to be there.

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
My point being is if you look at FP, you can get to Lavastorm in like under 5 min and level from say 15-50 without ever leaving.
As great and convenient as this is, the world would feel samey if nearby/adjacent zones offered as much from coast to coast, continent to continent, and vice versa. How the zones all interconnect, it doesn't have a predictable theme park layout even with newbie yards in place. You can get lost more easily in those larger zones which is one of the first step towards being immersed.

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
Plus add in the fact that your closest port is NK while in FP, you have WC/Nro/Nek and Lava.
Again, I think it was to establish a sense of remoteness. That part of the world feels more ranger, druid, shaman, and bard friendly, a setting made to emphasize the benefits of sow/selos and track. If zones were all equally small, max skill in tracking wouldn't have as much value and neither would runspeed.
Reply With Quote
  #36  
Old 06-16-2023, 02:11 PM
Ooloo Ooloo is offline
Banned


Join Date: May 2021
Posts: 2,670
Default

Whether it was intentional or not, the first run from qeynos to freeport as a 15 year old was so damn epic. Sometimes I wonder if it was as cool for people who started in FP and ran it reverse to Qeynos.

That's another cool aspect of early EQ- we're all playing the same game, but depending on where you started it was a totally different world for each person. I don't think I even made the trip accross the ocean to faydwer until I was like lvl 30, but for other people that was their first experience of the game.
Reply With Quote
  #37  
Old 06-16-2023, 04:44 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Whether it was intentional or not, the first run from qeynos to freeport as a 15 year old was so damn epic. Sometimes I wonder if it was as cool for people who started in FP and ran it reverse to Qeynos.

That's another cool aspect of early EQ- we're all playing the same game, but depending on where you started it was a totally different world for each person. I don't think I even made the trip accross the ocean to faydwer until I was like lvl 30, but for other people that was their first experience of the game.
repped
__________________

Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung

Reply With Quote
  #38  
Old 06-16-2023, 05:20 PM
Kirdan Kirdan is offline
Sarnak


Join Date: Apr 2010
Posts: 356
Default

People who say that there's nothing going on in the Karanas are just telling us that they never go there. Each Karana zone is full of stuff to do at various level ranges. Yes they are large zones, and that is one of EQ's selling points. The game was even marketed using the fact that it took literal days to walk across the world.
Reply With Quote
  #39  
Old 06-16-2023, 07:24 PM
branamil branamil is offline
Fire Giant


Join Date: Jan 2017
Posts: 790
Default

[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #40  
Old 06-16-2023, 08:47 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,798
Default

Quote:
Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
it wasn't. there are interviews on youtube, they didn't think people would camp for items the way people did. i forget which dev interview it is but it's hilarious and depressing how he describes it. kiting, monk fd were all accidental features.

it's in this playlist somewhere
https://www.youtube.com/watch?v=OTWd...l=aLovingRobot
Correct, believe it was Brad saying that camping for anything (exp or rare items) really surprised folks. They didn't even think pulling would be a thing.

They thought people would crawl a dungeon together and move fluidly throughout it.

People got crazy, like full group of 6 sitting at an avian tower in Lake Rathe waiting for a 3-spawn to pop
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:46 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.