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Old 07-05-2020, 10:01 AM
VincentVolaju VincentVolaju is offline
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Default What exactly changes for Mages / Pets in Kunark?

So I've read and heard multiple people say in-game how right now Mages and pets in general, are very powerful; but once Kunark comes out, all that changes.

What exactly does that mean?

Do Mages / Mage pets get a nerf when Kunark is released?

Or, is it that the power level of mobs in Kunark are stronger than classic, and therefor in Kunark zones, mages feel less powerful? If so,then does that mean if you simply stayed leveling in classic world zones, even after Kunark, you would still be just as "powerful" as you are now, pre-kunark?
Old 07-05-2020, 10:17 AM
Bristlebaner Bristlebaner is offline
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The power curve of mobs starts to exceed the power curve of pets at a great speed. It's unfortunate, and takes 2 expansions for Sony to realize their error (When PoP launched they increased pet level from high 40s to 60s)

Good example:

49 earth pet has max 2900HP. 57 earth pet caps at 3200. For the 57 to tank nearly as well as the 49 on current content, it would need 4000+ HP. Kunark was an easy way to leave pets behind after all the complaints melee had in classic about how pets were better than them.
Old 07-05-2020, 10:56 AM
M.J. M.J. is offline

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Most people are referring to the magician "solo" ability when they talk about the mage class (and pets) changing.

You can still solo to 55 easily fighting 40s, but finding old world level 45ish mobs with low health is hard or flat out impossible 55+ for most, and kunark 45+ mobs are far tankier than mages and their pets, and they dish out far more damage more quickly. Which is why enchanters dominated Kunark for however many years of Kunark blue99 went through, their "pet" DPS and health scaled with the content because they use charm, and mages just don't have a full toolkit in any one pet until the epic, and even then you're doing a 2 pull at most and blowing one of them up.

The Sebilis entrance is where you'll see many epiced mages wondering why they didn't roll necro or enchanter, because you need your epic and root nets to 100% get past see invis frogs - while shamans, necros, druids, enchanters, even wizards, can handle the same entrance break with ease.

49 pets VS 57-60 pets is another thing, mages are used to getting 4 pet options per spell level, and EQ Devs decided to underwhelm them with useless fire pets and no new meat & potatoes pet for handling harder mobs until 57, then their objectively best tanking earth pet at 51 is situationally worse against casters for pet chaining due to higher mana cost and near equal health to 49 focused pets. So 55-57 if you're hardcore dedicated to solo feels like dragging your sanity over razor wire, and if anyone believes differently please share your leveling spots.

That said 49-55 is a breeze against low hp classic mobs that come single or in pairs, use Focused earth pets on casters and focused fire pets on melee and chain pets, maybe pick up a burnt wood staff or whatever for extra lazy grinding, watch out for the odd 2khp buffed NPCs that are undercons compared to their neighbors, and then invest in Vitamin D because you won't be seeing any of the camps it's easy to level in unless you're a vampire or Euroscum or a pity case with Enchanter / Necro friends.
Old 07-05-2020, 11:25 AM
Castle2.0 Castle2.0 is offline
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Even the epic pet is a nice upgrade. +1 level from other pets, +800hp on the earth pet, +11 dmg melee, 50 dmg DS, some great procs... but still doesn't scale.

With how difficult it is to get and the fact you can't chain it more than once, they coulda gave the pet another +2 levels, +1k hp, +20 dmg melee.
Old 07-05-2020, 11:33 AM
Izmael Izmael is offline
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You can chain it twice without corpse (current pet + 1 charge orb + spell ready to recast), or you can corpse a bunch of orbs and just go bananas chaining (not sure it's worth the trouble though).
Old 07-05-2020, 01:01 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Mages are still a fantastic GROUPING Class come Kunark. You'll not have trouble finding groups usually in places like Seb. ESPECIALLY once you have COTH at which point you become an insta-invite to most groups for that utility alone.

I know you asked about pets but other ppl have spoken to that so figure I'd drop something else.
Old 07-05-2020, 01:21 PM
Castle2.0 Castle2.0 is offline
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Yep. That's the path. Kill 1 mob, ding 51. Solo 51-55 old world easy. Get COTH @ 55, group to 60.
Old 07-05-2020, 02:17 PM
Christina. Christina. is offline
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We don't get weaker. Mobs get tougher.

Besides soloing once your high level is boring. Play with friends and guildies. We are still serious DPS come kunark with 60 water pet. Hits 72 (if focused) nukes 116 and backstabs for 204.
60 Gnome Arch Mage - Christina PVP
52 Gnome Heretic - Isis/Desirae PVP
53 Halfling Wanderer - Carter PVP
45 Dark Elf Wizard - Smurf PVP
41 Enchanter - Jeffery PVP
37 Iksar Monk - Buster PVP
26 Human Ranger - Kenny PVP
Last edited by Christina.; 07-05-2020 at 02:19 PM..
Old 07-05-2020, 02:33 PM
Vizax_Xaziv Vizax_Xaziv is offline
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And obviously, if you're lucky enough to end up with a Mage epic, you become god-tier til the end of the timline
Old 07-05-2020, 02:59 PM
Danth Danth is offline
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In addition to the above (pardon if I missed a comment), also note that the fire pets--a staple of pre-expansion Magicians--are widely regarded as terrible post-level 50. Furthermore, Velious comes out soon enough and it amplifies the problem: Velious monsters tend to hit a lot harder than Kunark opponents do and Magicians will be stuck using the same pets that were already borderline inadequate in Kunark. Many years of history on P1999-blue demonstrate that a great many Magicians will top out at level 55 for Call of the Hero at which point they'll quite often be relegated to pre-park duty. Those who make the push to 60 are most often grouping or at least duo'ing for much of their gameplay time.

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