#4361
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The same logic applies with Shamans. They get unparalleled mana regeneration and are great at tanking. They allow your group to play longer without med breaks because they don't need med breaks, and can share some of the duties of an Enchanter. Quote:
I understand why it is easy to fall into this trap. DPS scales linearly. If you can kill a mob every 40 seconds without pause for an hour, you get 90 kills per hour. If you can kill a mob every 20 seconds without pause for an hour, you get 180 kills per hour. On paper that sounds like more DPS = more kills. Unfortunately, there are no areas in the game where you could pull 180 mobs in an hour. Respawn times cause DPS to fall off after a certain point, depending on the camp. As a quick example, lets say you are camping a mob on a 5 minute timer, and you take a full minute to kill it. That means you are getting 10 kills per hour. If you double your DPS and kill the mob in 30 seconds, you are only getting 11 kills an hour. You are doubling your DPS, but only getting a 10% boost in experience. Everquest 1 is simply not built to handle groups killing 180 mobs per hour. Quote:
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||||||||
Last edited by DeathsSilkyMist; 07-03-2023 at 11:35 PM..
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#4362
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This man is now in kittens, im sorry all kittens.
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#4363
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They took him, it’s their own fault
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#4364
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Blam Stick camp, Plate House, Siren's Grotto can all do 180 mobs an hour most of the time since the first two have unlimited spawns and SG just has enough untouched stuff in it most of the time that you can do 180 mobs an hour. The hole can also support 180 mobs/hour while crawling depending on how many other people are XPing in the zone. I suspect you can also do a skyshrine crawl with that much DPS and be able to continue to find things to kill, but I'm less certain there. Also, 55+ stun immunity isn't really very often relevant for charm breaks, as you need to be using dictate on anything 54+. And while dictate is awesome and lets you do some super cool stuff, it tends to be more special case and highly structured in how you use it.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#4365
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Come back when you’ve actually played the game and understand how group dynamics work. | |||
#4366
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#4367
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__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#4368
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As for SG and Hole, it would still be tough to get 180 mobs due to travel time between mobs. I would love to see something like that though! I think a video showing a high speed SG crawl would be really fun to watch. I think you would agree that the vast majority of XP groups are not doing 180 mobs an hour, and the vast majority of XP camps don't support that many kills. As for stun immunity, I was referring to the mobs you are fighting moreso than the charmed mob. You can't use stun command in an emergency situation with a tougher mob, but you can have the Shaman slow the mob.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 07-04-2023 at 10:19 AM..
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#4369
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#4370
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4 Shadow Knights.
3 of them meditate while the last one chain casts level 4 necro spells until OOM. Rotate one by one for INFINITE level 4 necro spells.
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