#21
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#22
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Each team would have their own bowling alley (instancing). This server is more like all the bowling teams trying to play on the same bowling alley. One team doesn't want to share so they come in days before the match starts and sit on the alley so nobody else can bowl. | |||
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#23
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If another guild has a problem with how another guild has handled a situation, the GM's get involved at that point & then you are stuck with what decision we make. But fuck no, we don't give a shit if you fall on a chainsaw. Just don't drag anyone else down with you. Respect your fellow players and quit being ass holes. That's all we want.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#24
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GM's should be fixing exploiting, hacks, and game issues vs. intervening player disputes. Why can't the game just be played how it's? I mean if someone trains, don't stand there? Move the fuck out, or fight the train? I mean if a guild can take out a boss with 50 people cool, but at least make it so a guild with 20 can compete against that guild if they're all afk. | |||
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#25
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__________________
Kenaniah Swiftfoot
Officer - Sapientia 50 Wood Elf Druid of Tunare Noodnik Shpilkus Officer - Sapientia 50 Half Elf Paladin of Tunare Sorvani Member - Sapientia 22 Wizard of awesomeness | |||
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#26
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Run out of people to train in raid zones so you come to EC to grief everyone there too?
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Simp~
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#27
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Pvp server ,. ffa rules would most certainly free up the gms/developers, absolutely it would. But I hope that isn't the solution. Raid rules? not my place to say yet, and usually, when it gets stupid? Gms have to step in, always has been that way on blue servers. I do like a certain amount of player freedom, and some people deserve trains at times, to be sure. But indisciminate training, ffa isn't the optimal solution. Unfortunately the optimal solution will not be reached as it stands, because it requires a certain amount of unselfishness and maturity you rarely find in any raid scenario. And guild leader that lets another guild take a target inevitably loses his hardcore raiders, because they want loot. Loyalty is a rare commodity online, integrity even more so. Most of your hardcore raiders go where the loot is. DKP is required only because of greed, but that is a different topic. If everyone were honest, and fair 100pct of the time, it wouldn't be necessary. We don't live in a Utopia. We could play in one, it's a shame really. We could act better then the real world lets us, but usually? People act much worse due to the lack of consequences, and inhibitions go out the window online. Fight the power man, just don't become someone you don't like in the meanwhile. | |||
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#28
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I just had an apostrophe. While there are ways around it, sister guilds...put a cap on guild numbers...pros cons? lol crazy idea I know.
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#29
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If you force people to not be afk to take raid targets. Guess what? You'll probably have less trains. | |||
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#30
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I WANT THIS SERVER RUN MY WAY AND IF I DONT GET IT IM GOING TO SPEND HOURS OF MY LIFE WASTING TIME ON IT AND ALSO
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