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#1
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What to do starting out?
Hi there, I just rolled a Wizzy & have started Qeynos. Having fun blasting mobs at the front gates, but wondering if there are some other things I should be doing instead of just mob grinding?
Cheers! | ||
Last edited by ohatcheejack; 04-10-2023 at 07:47 PM..
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#2
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I'm still noob, so I don't know all the noob quests. But I would just save bone chips, and kill any willow wisps you run into, for greater lightstones.
Then when you go to Blackburrow, save gnoll fangs. There's some 5 hp earrings in the Qeynos sewers, but they aren't that big of a deal if the sewers are too hard to learn. | ||
#3
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There are also the putrid skeletons, rabid grizzlies and rabid wolves that drop stuff you can turn in for experience.
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#4
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Quote:
I started a Wizard on Green and I had to form my own groups all the time. | |||
#5
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EQ is a very grindy game so as long as you're getting something from grinding (coin/loot/xp) then you're playing it right. Qeynos is a great starting area, make sure you hit the aqueducts for some rings and earrings, then hit Blackburrow for fangs and West Karana for bandit sashes, you'll have hundreds of plat in no time.
I would echo what Lurgot said; Wizard is a very tough class that you may find isn't that much fun for a first character. Don't be afraid to try out other classes - I recommend necro or druid for new players. | ||
#7
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Yeah, unless you have your heart set on rolling a particular class then I would try one of the 'easier' options. Because nothing is that easy starting out fresh on p99.
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#8
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Why are people saying Wizard is a difficult starting class? The concept is simple; if something is moving, nuke it. You might have downtime but it's a pretty safe class considering how strong the damage spells are, and people love the ports so it's good at money making.
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | ||
#9
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Quote:
In fact I’m about to create another necro and play him to 60. It’s just that much fun haha.
__________________
I like you guys, I really do.
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#10
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Quote:
A difficult class, to me, is one that has a complicated rotation or is mechanically complex, like Bard. AoE the wrong thing unintentionally, you die. Get stunned in the middle of swarm kiting, you die. Draw the aggro in a group because of a charm/mez breaking, you probably die. There's a lot that can go wrong for Bards, a lot is expected of them in groups (constantly twisting and rotating songs to adapt to group needs), and they are blamed easily when things turn to shit. I'd say Shaman is relatively difficult too because a lot is expected of you in groups, from heals, buffs, slows and even damage. You don't just get to do one thing, you are multitasking and need a lot of situational awareness as a result. Wizards have one job in a group, blow things up. As long as they are aware of aggro, it's easy to play.
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
Last edited by Loadsamoney; 04-12-2023 at 12:25 AM..
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