#11
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Thread about dungeon crawling without necro or enchanter permitted. Wtf.
Of your choices though, bard or SK are probably both ... uh ... as okay as is possible since you ruled out the only two classes that actually meet your criteria, especially on a day 1 classic server. I guess shaman is ok. I think folks who talk about shaman solo tend to forget that it isn't, imo, better than "mediocre" for the majority of classic, though they are a great class overall and have cool perks and are loved in groups. Solo dungeon bards are very tricky. Solo dungeon SKs will be fairly painful due to classic day 1 gear. In groups, both can be great, but it's kind of up in the air imo how groups will tend to feel about these classes instead of other options. | ||
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#12
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A green SK with classic gear and shitty weapons is not going to be crawling dungeons solo, or If they are it’s gonna be at a snails pace. It’s bard by a long shot starting at 27 when you get charm the world is your playground you have all the tools at that point just focus on recharm timing and swapping in heal song when needed and keeping the uncharmed mob dotted. Always recharm the one that wasn’t just your pet. Focus on 2 at a time if you get more try to keep a 3rd/4th mezzed depending on your skill level and just getting one of them dead as quickly as possible without focusing on xp to get back to 2.
This is a part of barding many miss out on but it’s when the real fun begins IMO. | ||
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#13
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#14
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Most of you have not mentioned the fourth Druid option, does this mean Druids are so bad in this area its not even worth thinking of?
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#15
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Druid indoors offers very little solo. Decent in a Classic group as they can heal and snare while throwing in some nukes. Necro is really your best bet if you want any type of solo dungeon power, especially as a relatively inexperienced player. Feign death, normal and undead invis, root, DoTs, lifetaps, pet, undead charm. It's a great toolkit that gives you a lot of flexibility.
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#16
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I just made another bard on blue to exclusively grind in dungeons/zones I’ve never really stepped foot in. It’s a blast IMO. | |||
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#17
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I don't think you really understand how much different this is going to be on green. Both due to gear, and due to all the "day 1 classic" changes that have already been put in that we know about(hotbars, pet window, tab cycling) , and the ones we haven't seen yet (brightness, first person, who knows what else ) There is no "dungeon crawling solo" on green. Melee's do not have the damage. The casters that can solo efficiently don't have the CC for it. And sure, you can lull/mez/charm as an enchanter on green, but you're going to die so much it's not going to be worthwhile. | |||
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#18
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I joined ALS as soon as I started on blue at Lvl 1 so gear and power wise it will be no difference for me.
Also I am playing in First Person the entire time as well and select targets by klicking on them anyways, not using some "Cycle next" key and have the old UI in place, not custom ones. :-) On Blue I have a lvl 37 Enchanter for the reason of the Dungeon Crawls (mostly with 1 or more friends, when time is short or no one is around I go solo as well) but I would like to look at a different class on green. (Besides I dont feel very satisfied getting new caster items, I am more happy about new armor and weapons :-)) | ||
Last edited by Hrothgaar; 10-04-2019 at 11:00 AM..
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#19
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#20
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