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  #41  
Old 04-20-2023, 03:51 PM
Ripqozko Ripqozko is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
In a bloated 6 man pug in CoM / KC, sure, take the knight all day over a mediocre geared war. The DPS doesn't matter and you've got 1-2 people watching netflix or picking their buttholes.

The gap in DPS is noticed in your smaller groups (lets just talk trios and quads for scope). Duo is different because it depends on your partner. For instance, pally is great w/ necro and enchanter for instance because you essentially play like a support char to the charmed pets. But if you're a cleric you're gonna take that war w/ truncheon and vyemm whip all day, every day, no questions asked. Don't get me started on shaman, its not even close. Let's not focus on duos.

There are so many variables you could skew together to make a weak argument for knights, but if you're with competent people there is basically zero real-world instances where you want a pally/SK over a war...and this gap gets massive with the bloat gear of end velious where level 50 wars are rocking 41% haste and near BiS weapons.

I'm not talking about farming King at 60. That can be duo'd / trio'd with a number of combos. Normal XP groups that are not mob/spawn-capped where you're trying to chew through as many kills an hour as possible...you're taking the war all day er'day unless they're in total rags with shit weapons...which doesn't exist really on P99 these days.

Build your best trio / 4 man group compositions for XP. None of them include knights (let's face it its cleric + 2x/3x enchanter but lolcharm). It just gets worse starting at 52 w/ evasive for those "oh fuck" moments when your overzealous puller YOLOs 7 toughies.

Knights aren't bad...but war is just so far ahead.

Fortunately there are still people playing p99 that are absolute dogshit at this game. Knights help here.
/GU Lord Doljonijiarnimorinar in 177s, 92687 @523 | Riphealer 13741@(80 in 170s) | Molf 13498@(80 in 168s) | Gatruk 13442@(78 in 171s) | Kittla 11514@(68 in 169s) | Enviee 8790@(54 in 162s) {X}

My pally with shovel , they can dps some.
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  #42  
Old 04-20-2023, 04:13 PM
Crede Crede is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
/GU Lord Doljonijiarnimorinar in 177s, 92687 @523 | Riphealer 13741@(80 in 170s) | Molf 13498@(80 in 168s) | Gatruk 13442@(78 in 171s) | Kittla 11514@(68 in 169s) | Enviee 8790@(54 in 162s) {X}

My pally with shovel , they can dps some.
Yea, knights can dps. Would like to see some parses of wars running circles around them.
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  #43  
Old 04-20-2023, 04:19 PM
Crede Crede is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
In a bloated 6 man pug in CoM / KC, sure, take the knight all day over a mediocre geared war. The DPS doesn't matter and you've got 1-2 people watching netflix or picking their buttholes.

The gap in DPS is noticed in your smaller groups (lets just talk trios and quads for scope). Duo is different because it depends on your partner. For instance, pally is great w/ necro and enchanter because you essentially play like a support char to the charmed pets. But if you're a cleric you're gonna take that war w/ truncheon and vyemm whip all day, every day, no questions asked. Don't get me started on shaman, its not even close. Let's not focus on duos.

There are so many variables you could skew together to make a weak argument for knights, but if you're with competent people there is basically zero instances where you want a pally/SK over a war...and this gap gets massive with the bloat gear of end velious where level 50 wars are rocking 41% haste and near BiS weapons.

I'm not talking about farming King at 60. That can be duo'd / trio'd with a number of combos. Normal XP groups that are not mob/spawn-capped where you're trying to chew through as many kills an hour as possible...you're taking the war all day er'day unless they're in total rags with shit weapons...which doesn't exist really on P99 these days.

Build your best trio / 4 man group compositions for XP. None of them include knights (let's face it its cleric + 2x/3x enchanter but lolcharm). It just gets worse starting at 52 w/ evasive for those "oh fuck" moments when your overzealous puller YOLOs 7 toughies.

Knights aren't bad...but war is just so far ahead.

Fortunately there are still people playing p99 that are absolute dogshit at this game. Knights help here.
Ehh if I'm goin into the deepest darkest corners of this game in a trio im taking a SK all day. Probably one of the few areas they shine. There's probably like 1-2 mobs that you can actually trio that actually require a war disc.
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  #44  
Old 04-20-2023, 04:29 PM
Lampolo Lampolo is offline
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I used to duo and trio a lot. Im definately a max xp/pp an hr type of guy for non raid play. It's not about requireing a war for which mobs. It's overall clearing power and ease of difficulty. War/cle/enc is dream trio for 1-60 and post 60
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  #45  
Old 04-20-2023, 05:33 PM
greatdane greatdane is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
When you get off your sk or dps class and actually try to do anything other than a pickup group or a zerg raid you'll find warrior is superior. When someone is trying to actually get something done in game they are looking for a monk or a war for trios groups and raids. Sk or pally is always second choice
"Get something done" that isn't soloing, grouping or raiding?

What the fuck are you talking about? What other mysterious activities is it you pretend exist where warrior is the ideal tank, if not raiding or XPing? There isn't some formal distinction between PUGs and guild groups, and knights are vastly superior to warriors in either case. Anyone who denies that is blatantly full of shit. In no conceivable way is the warrior's marginally better HP/mitigation worth more than the effortless snap aggro of hybrids in content where you're just chain-pulling easy mobs and all that matters is ensuring a steady flow of XP.

In a raid, warrior is obviously the main tank. We've already covered that. This is irrelevant to the 95% of the playerbase who don't raid.

In a group or solo, warrior is obviously terrible.

What the hell else is left? People need to quit it with these pretentious hipster opinions that they hold just because they think going against common knowledge makes them seem like they know more than everyone else. It doesn't. It just makes you look like you don't have a clue what you're talking about.
Last edited by greatdane; 04-20-2023 at 05:39 PM..
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  #46  
Old 04-20-2023, 05:44 PM
greatdane greatdane is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
In a bloated 6 man pug in CoM / KC, sure, take the knight all day over a mediocre geared war. The DPS doesn't matter and you've got 1-2 people watching netflix or picking their buttholes.

The gap in DPS is noticed in your smaller groups (lets just talk trios and quads for scope). Duo is different because it depends on your partner. For instance, pally is great w/ necro and enchanter because you essentially play like a support char to the charmed pets. But if you're a cleric you're gonna take that war w/ truncheon and vyemm whip all day, every day, no questions asked. Don't get me started on shaman, its not even close. Let's not focus on duos.

There are so many variables you could skew together to make a weak argument for knights, but if you're with competent people there is basically zero instances where you want a pally/SK over a war...and this gap gets massive with the bloat gear of end velious where level 50 wars are rocking 41% haste and near BiS weapons.

I'm not talking about farming King at 60. That can be duo'd / trio'd with a number of combos. Normal XP groups that are not mob/spawn-capped where you're trying to chew through as many kills an hour as possible...you're taking the war all day er'day unless they're in total rags with shit weapons...which doesn't exist really on P99 these days.

Build your best trio / 4 man group compositions for XP. None of them include knights (let's face it its cleric + 2x/3x enchanter but lolcharm). It just gets worse starting at 52 w/ evasive for those "oh fuck" moments when your overzealous puller YOLOs 7 toughies.

Knights aren't bad...but war is just so far ahead.

Fortunately there are still people playing p99 that are absolute dogshit at this game. Knights help here.
At this point in the timeline, there isn't that much of a DPS gap between warriors and knights unless the knight is pointlessly using sword and board in content that doesn't require it. The damage tables have been updated and warrior DPS is only slightly higher. When you take into account the fact that people can't just DPS/debuff freely at will with a warrior tank, any edge that class might have had goes right out the window. Whenever a warrior doesn't have a statistically improbable number of weapon procs within a given span of time, it's mathematically impossible for people to go all out from the start of a fight, and that costs the group more in efficiency than can ever be gained by the tank doing 10% more DPS. That's without even getting into the added utility of knights, of which warriors bring literally nothing whatsoever besides auto-attack.
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  #47  
Old 04-20-2023, 07:16 PM
Lampolo Lampolo is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
"Get something done" that isn't soloing, grouping or raiding?
Nice strawman agrument there and you know it. I specified pug's and zerg raids

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
What the fuck are you talking about? What other mysterious activities is it you pretend exist where warrior is the ideal tank, if not raiding or XPing? There isn't some formal distinction between PUGs and guild groups, and knights are vastly superior to warriors in either case. Anyone who denies that is blatantly full of shit. In no conceivable way is the warrior's marginally better HP/mitigation worth more than the effortless snap aggro of hybrids in content where you're just chain-pulling easy mobs and all that matters is ensuring a steady flow of XP.

In a raid, warrior is obviously the main tank. We've already covered that. This is irrelevant to the 95% of the playerbase who don't raid.

In a group or solo, warrior is obviously terrible.

What the hell else is left? People need to quit it with these pretentious hipster opinions that they hold just because they think going against common knowledge makes them seem like they know more than everyone else. It doesn't. It just makes you look like you don't have a clue what you're talking about.
If you want to XP from 1-60 in a trio with ench/cleric warrior is better. Theres an example. How about if you want to one group some weaker raid mobs like Ixiblat. Warrior is better. Basically if you have friends to play with or leave KC warrior is better. You should try it sometime. Snap aggro is a weak arguement to roll SK
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  #48  
Old 04-20-2023, 09:07 PM
magnetaress magnetaress is offline
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Cleric has blind x root. So do druids.

Warrior is great. Doesn't even need good gear. They are there so that the mob faces them and the rogues or rogue pets can stand behind the mob and afk.
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  #49  
Old 04-21-2023, 01:42 PM
Toxigen Toxigen is offline
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Y'all are forgetting about zerk.

Bigly.
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  #50  
Old 04-21-2023, 07:27 PM
Balimon Balimon is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Y'all are forgetting about zerk.

Bigly.
For serious, warriors have a place in groups where you dont have other melee so snap aggro isn't an issue. statics are a great example
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